Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the knight to B8, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to D3, and rat's knight advances from A6 to B4.
our hero advances the king from E1 to D1, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on B1.
From the dark, Rat pushes the knight to D5; then our hero's knight takes E2, leaving G1 behind. Rat answers by moving the knight from D5 to B6, and right after that our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the king to E6. A clean strike: our hero's pawn topples the pawn on C5.
Rat advances to A4 and claims our pawn.
our hero advances the rook from B1 to B7. In that instant, Backstab: one of Rat's pieces vanishes without a trace.
Rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on E4, and right after that from the dark, Rat pushes the king to F6.
our hero's rook takes B6, leaving B7 behind; then rat answers by moving the king from F6 to G7. A clean strike: our hero's bishop topples the pawn on G5.
Check from Rat: the knight plants itself on C3.
From E2 to C3, our hero's knight swallows Rat's knight.
Rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the king on G8, watching every square. From B6 to C6, our hero's rook swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4. A clean strike: our hero's knight topples the pawn on A4.
Rat answers by moving the pawn from E7 to E5, and our hero slides the rook across the board, from C6 to E6. With dungeon cunning, Rat brings the king to H7.
A clean strike: our hero's rook topples the pawn on E5.
Rat's king advances from H7 to G8, and our hero advances the bishop from G5 to H6. Rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the rook on E6, and right after that from the dark, Rat pushes the king to H8. our hero's rook takes E7, leaving E6 behind; then rat answers by moving the king from H8 to G8.
our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to H8, and with a steady hand, our hero brings the pawn to C7.
Rat's king advances from H8 to G8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 13 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
- Skills used
- 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.