Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its knight from D7 to B8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes B3, leaving B2 behind.
Rat moves the pawn from A4 to B3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from D7 to E5.
our hero advances the pawn from F2 to F3. Rat advances to F3 and claims our pawn.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's pawn topples the pawn on F3.
Rat answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from F2 to E3. With dungeon cunning, Rat brings the knight to F7.
With a steady hand, our hero brings the pawn to F4, while rat's king advances from D7 to D8. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the pawn on D4. Rat advances to G5 and claims our pawn.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D7 to E6; then our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to D4, and rat's king advances from D7 to E8. our hero advances the king from D4 to C4, while rat sets the knight on E6, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Rat pushes the knight to F8; then our hero's pawn takes B6, leaving B5 behind.
Rat advances to B6 and claims our pawn.
From C5 to B6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to C5, while rat's king advances from D8 to D7.
our hero advances the pawn from B6 to B7, and rat sets the king on E6, watching every square. Promotion: on B8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on D7.
From C5 to C6, our hero's king swallows Rat's pawn.
Rat captures the queen on B8 and puts our hero in check.
our hero slides the king across the board, from C6 to C7, while with dungeon cunning, Rat brings the king to F6. From C7 to B8, our hero's king swallows Rat's knight.
Rat's king advances from F6 to G5. our hero advances the pawn from E4 to E5, while rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to G4; then our hero's king takes D7, leaving C7 behind.
Rat answers by moving the king from G4 to H4. From D7 to E7, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to F7, while rat's king advances from G5 to F5.
our hero advances the pawn from E5 to E6, and rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to F4. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from F4 to G4. our hero gives check with the queen on E4.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to H3, and rat's king advances from G5 to H6.
our hero advances the pawn from H3 to H4, while rat sets the king on H5, watching every square. our hero gives check with the queen on G6.
Rat moves the king from H5 to H4 and topples our hero's pawn.
our hero's queen takes G2, leaving G6 behind. Rat answers by moving the king from H4 to H5, and right after that our hero slides the king across the board, from F7 to G7.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 10 / 14
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.