Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival bishop on B3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from D7 to B8. our hero claims the enemy pawn by landing on G4.

Rat's pawn falls on B2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to D3. On B1, Rat promotes and gains a reinforcing bishop.

our hero advances the pawn from C2 to C4, and right after that rat sets the bishop on C2, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the bishop to B3. our hero claims the enemy bishop by landing on B3.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to F2, and right after that rat's knight advances from B8 to A6. our hero advances the king from F2 to F3; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E8, and our hero's pawn takes D4, leaving D3 behind.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Rat brings the knight to C5. our hero captures the enemy knight: the king leaps from D4 to C5.

Rat's king advances from E8 to F7. our hero claims the enemy pawn by landing on C6.

Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the king leaps from C6 to C7.

From the dark, Rat pushes the king to H6, while our hero's king takes D7, leaving C7 behind. Rat answers by moving the pawn from A5 to A4.

our hero captures the enemy pawn: the pawn leaps from B3 to A4.

With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on E7.

Rat's king advances from H7 to G8. our hero advances the pawn from A4 to A5; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G8, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G8 to H8. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. From F8, our hero's queen forces Rat to defend.

Rat's king advances from G7 to H7. our hero advances the king from E7 to F6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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