Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on H6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E8 to F7.
A clean strike: our hero's pawn topples the pawn on C4.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from C6 to E5.
our hero advances the pawn from F2 to F4, while rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the pawn to E6; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E6 to E5.
From F4 to E5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's pawn topples the pawn on D6.
Rat's king advances from F7 to E6. our hero advances the pawn from C2 to C3, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on H5. Rat advances to D6 and claims our pawn.
From H5 to G6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D6 to C6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to G5, and rat's knight advances from F6 to G8. our hero advances the pawn from E4 to E5, while rat sets the knight on H6, watching every square.
From G5 to H6, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the king to B6. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from B6 to A6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the queen to G6, while rat's king advances from A7 to B8. Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on C7, watching every square. From H7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.