Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on A7 and defeats Rat's queen!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from C6 to D4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the pawn to F4, and rat's king advances from E8 to F7. our hero advances the pawn from G2 to G4, while rat sets the pawn on E5, watching every square.
From F4 to E5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from C6 to E5 and topples our hero's pawn.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to E3, while rat's pawn advances from D6 to D5.
our hero advances the king from E3 to F4. Rat moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E4.
From the dark, Rat pushes the pawn to C6, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to F4, and rat's king advances from E6 to D7.
our hero advances the king from F4 to E4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on D5.
From the dark, Rat pushes the knight to D8. A clean strike: our hero's pawn topples the pawn on C6.
Rat advances to C6 and claims our pawn.
our hero slides the king across the board, from E4 to D5, and with dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H5.
Check from Rat: the knight plants itself on E7.
From D5 to C4, our hero's king swallows Rat's pawn.
Rat moves the pawn from G6 to H5 and topples our hero's pawn.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to C6. From B4 to A4, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from H5 to H4; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to C5.
With a steady hand, our hero brings the king to A5, and rat's knight advances from E7 to G6. our hero advances the pawn from A3 to A4, while rat sets the knight on E7, watching every square.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the knight to D5.
A clean strike: our hero's pawn topples the knight on D5.
Rat advances to D5 and claims our pawn.
our hero slides the king across the board, from A6 to B7, and with dungeon cunning, Rat brings the pawn to H3. With a steady hand, our hero brings the pawn to A5, while rat's king advances from D5 to D6.
our hero advances the pawn from A5 to A6, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the pawn to H2, and right after that our hero's pawn takes A4, leaving A2 behind. Rat's pawn crowns on H1 and a hostile queen is born.
our hero slides the king across the board, from B7 to B6, while with dungeon cunning, Rat brings the queen to A8. With a steady hand, our hero brings the pawn to G6.
Rat captures the pawn on A7 and puts our hero in check.
A clean strike: our hero's king topples the queen on A7.
Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D6 to C6, and right after that our hero slides the king across the board, from A7 to A6. With dungeon cunning, Rat brings the king to C5.
Check: our hero tightens the net by bringing the queen to C8.
Rat's king advances from C5 to D6. our hero advances the king from A6 to B7, and rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D4, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D4 to D5; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D4.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from D4 to E4. Check: our hero tightens the net by bringing the queen to A4.
Rat sets the king on E5, watching every square. our hero gives check with the queen on C5.
From the dark, Rat pushes the king to E6. From A6, our hero's queen forces Rat to defend.
Rat answers by moving the king from E6 to F7. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to E8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 18 / 6
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.