Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from E7 to E5.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

With dungeon cunning, Rat brings the knight to E7. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from E8 to D8.

our hero advances the pawn from C5 to C6; then rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

A cruel blow: Rat's knight captures our hero's pawn on D5.

our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F4.

A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero advances the pawn from G2 to G3, and right after that rat sets the king on D6, watching every square. our hero captures the enemy pawn: the pawn leaps from G3 to F4.

A cruel blow: Rat's knight captures our hero's pawn on F4.

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from D6 to E5, and our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to D2, and right after that rat's king advances from D4 to D5.

our hero advances the king from D2 to C3. Rat's knight reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D4. our hero captures the enemy knight: the king leaps from D2 to E2.

A cruel blow: Rat's king captures our hero's pawn on C5.

our hero slides the pawn across the board, from A3 to A4, and right after that with dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to D2; then rat's king advances from C4 to B4.

our hero advances the king from D2 to C2, and right after that rat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Rat pushes the king to D5, while our hero's king takes B3, leaving B2 behind. Rat's king falls on C6 and tears the pawn from our hero.

our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to H5, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from H5 to H6; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the pawn to G4. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the pawn from G4 to G3. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to E8. our hero captures the enemy pawn: the queen leaps from G7 to G3.

Rat's king advances from E8 to D8. our hero advances the queen from G3 to E5, and right after that rat sets the pawn on C5, watching every square.

our hero captures the enemy pawn: the queen leaps from E5 to C5.

From the dark, Rat pushes the king to D7. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from D7 to D6, and our hero slides the king across the board, from B3 to C4. With dungeon cunning, Rat brings the king to C6.

our hero gives check with the queen on A6.

Rat's king advances from C6 to D7. our hero advances the king from C4 to D5; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the queen on A7. From the dark, Rat pushes the king to C8, and our hero's king takes C6, leaving D5 behind.

Rat answers by moving the king from C8 to D8, while our hero slides the king across the board, from C6 to D6. With dungeon cunning, Rat brings the king to C8.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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