Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its knight to G6 and claims our knight.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4; then rat's knight advances from C6 to B4. our hero advances the pawn from C2 to C3.

Rat gives check with the knight on D3.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to F4, while our hero's knight takes F3, leaving G1 behind.

Rat answers by moving the pawn from C5 to C4, and our hero slides the knight across the board, from F3 to E5. With dungeon cunning, Rat brings the pawn to D6.

our hero claims the enemy pawn by landing on G6.

Rat's pawn advances from E7 to E5. our hero advances the pawn from G2 to G3; then rat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

With dungeon cunning, Rat brings the knight to F8. our hero captures the enemy pawn: the pawn leaps from E5 to D6.

Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on C7.

Rat's knight falls on G6 and tears the knight from our hero.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to H8, while our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from D7 to C6. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. our hero claims the enemy knight by landing on H8.

Rat's king advances from B6 to B7. From G7, our hero's queen forces Rat to defend.

Rat sets the king on A6, watching every square, while without hurry or fear, our hero places the queen on F7. From the dark, Rat pushes the king to B5, and our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the king from B5 to B6, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the pawn to E7; then rat's king advances from B6 to C5. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on D6, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to A4.

From the dark, Rat pushes the king to E5. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from E5 to D6, and our hero slides the queen across the board, from C4 to B5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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