Battle chronicle

The duel begins: Ruben V. against Rat on floor 1.

A cruel blow: Rat's knight captures Ruben V.'s bishop on C5.

Checkmate! Ruben V. topples Rat and claims victory.

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The battle, move by move

With a steady hand, Ruben V. brings the pawn to B3; then rat's pawn advances from E7 to E5. Ruben V. claims the enemy pawn by landing on A3.

Rat sets the pawn on E4, watching every square, and without hurry or fear, Ruben V. places the pawn on C3. From the dark, Rat pushes the king to F8, while ruben V.'s pawn takes B4, leaving B3 behind.

Rat answers by moving the pawn from A5 to A4, and ruben V. slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to B8.

With a steady hand, Ruben V. brings the pawn to B5, and right after that rat's king advances from F8 to F7. Ruben V. captures the enemy pawn: the bishop leaps from A3 to C5.

Rat sets the knight on D7, watching every square. Ruben V. claims the enemy pawn by landing on C6.

Rat's knight falls on C5 and tears the bishop from Ruben V.

Ruben V.'s pawn takes F3, leaving F2 behind. Rat answers by moving the king from F7 to E6. Ruben V. claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, Ruben V. brings the pawn to H4; then rat's knight advances from A6 to B4.

Ruben V. advances the pawn from A2 to A3. Rat's knight falls on C6 and tears the pawn from Ruben V.

Without hurry or fear, Ruben V. places the pawn on H5. From the dark, Rat pushes the king to F7. Ruben V. captures the pawn on G6 and leaves Rat in check.

Rat answers by moving the king from F7 to G7, and ruben V. slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D4.

Ruben V. claims the enemy pawn by landing on E4.

Rat's knight advances from D4 to B3. Ruben V. advances the pawn from E4 to E5; then rat sets the knight on A5, watching every square.

Without hurry or fear, Ruben V. places the pawn on C5. From the dark, Rat pushes the knight to B3, and ruben V.'s pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G7 to H8, while ruben V. slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G7.

Ruben V.'s pawn crowns on E8 and becomes a queen.

Rat's knight advances from B3 to A5. Ruben V. advances the pawn from G4 to G5, and right after that rat sets the pawn on C6, watching every square.

Ruben V. gives check with the queen on F7.

From the dark, Rat pushes the king to H8. From G7, Ruben V.'s pawn forces Rat to defend.

Rat answers by moving the king from H8 to H7. Ruben V. delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 11 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
6 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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