Battle chronicle
A new legend is written: Ruben V. challenges Rat on floor 1.
With an adventurer's precision, Ruben V. takes the rival queen on B3.
Rat falls to Ruben V.'s mate. The legend grows.
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The battle, move by move
Without hurry or fear, Ruben V. places the pawn on F4. From the dark, Rat pushes the knight to B6, and ruben V.'s pawn takes H3, leaving H2 behind.
Rat answers by moving the pawn from G6 to G5. Ruben V. claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to C4. Ruben V. captures the enemy pawn: the pawn leaps from F4 to G5.
A cruel blow: Rat's pawn captures Ruben V.'s pawn on B2.
Ruben V. advances the pawn from G5 to G6, and right after that rat sets the king on F8, watching every square. Without hurry or fear, Ruben V. places the pawn on G5.
From the dark, Rat pushes the pawn to C3. Ruben V. claims the enemy pawn by landing on C3.
On B1, Rat promotes and gains a reinforcing queen.
Ruben V. slides the king across the board, from E1 to D2. A cruel blow: Rat's queen captures Ruben V.'s pawn on A2.
With a steady hand, Ruben V. brings the pawn to E4, and right after that rat's knight advances from B6 to C8. Ruben V. advances the pawn from C3 to C4; then rat sets the queen on B3, watching every square.
Ruben V. claims the enemy queen by landing on B3.
From the dark, Rat pushes the pawn to C5, and ruben V.'s pawn takes E5, leaving E4 behind. Rat answers by moving the king from F8 to G8, while ruben V. slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the knight to D6. Ruben V. captures the enemy knight: the pawn leaps from E5 to D6.
A cruel blow: Rat's pawn captures Ruben V.'s pawn on D6.
Ruben V. advances the king from E3 to E4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, Ruben V. places the king on D5.
From the dark, Rat pushes the king to G8, while ruben V.'s king takes C6, leaving D5 behind. Rat answers by moving the king from G8 to H8, and ruben V. slides the king across the board, from C6 to D7.
With dungeon cunning, Rat brings the king to G7. Ruben V. claims the enemy pawn by landing on E7.
Rat's pawn advances from A5 to A4. Ruben V. captures the enemy pawn: the pawn leaps from B3 to A4.
Rat sets the pawn on D5, watching every square. Ruben V. claims the enemy pawn by landing on D5.
From the dark, Rat pushes the pawn to C4, and ruben V.'s pawn takes D6, leaving D5 behind. A cruel blow: Rat's king captures Ruben V.'s pawn on G6.
Ruben V. slides the pawn across the board, from D6 to D7, and right after that with dungeon cunning, Rat brings the king to F5. Ruben V.'s pawn crowns on D8 and becomes a queen.
Rat's king advances from F5 to G6. Ruben V. advances the king from E7 to E8, and right after that rat sets the king on H5, watching every square.
Without hurry or fear, Ruben V. places the queen on F6. From the dark, Rat pushes the king to H4. Check: Ruben V. tightens the net by bringing the pawn to G6.
Rat answers by moving the king from H4 to G3, and ruben V. slides the queen across the board, from F6 to E6. With dungeon cunning, Rat brings the king to F2.
Ruben V. claims the enemy pawn by landing on C4.
Rat's king falls on G2 and tears the pawn from Ruben V.
Ruben V. advances the pawn from G6 to G7; then rat sets the king on G3, watching every square. Ruben V.'s pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to H2, and ruben V.'s queen takes G4, leaving G8 behind. Rat answers by moving the king from H2 to H1.
Check: Ruben V. tightens the net by bringing the queen to F1.
With dungeon cunning, Rat brings the king to H2. And it is checkmate: Ruben V. ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 20 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.