Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's knight lands on E4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F4.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on F4. Rat gives check with the knight on F3.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the knight from F3 to D4, and our hero slides the knight across the board, from E2 to G3.

A cruel blow: Rat's knight captures our hero's pawn on C2.

With a steady hand, our hero brings the rook to B1, and right after that rat's king advances from G8 to H7. our hero advances the rook from B1 to B2.

A cruel blow: Rat's knight captures our hero's pawn on A3.

Without hurry or fear, our hero places the rook on B7. From the dark, Rat pushes the knight to B5, and our hero's pawn takes A4, leaving A2 behind.

Rat answers by moving the knight from B5 to D6. our hero captures the pawn on C7 and leaves Rat in check.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the rook leaps from C7 to C5.

Check from Rat: the knight plants itself on E4.

our hero claims the enemy knight by landing on E4.

Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the rook to C7.

From the dark, Rat pushes the king to G8. our hero gives check with the knight on F6.

Rat answers by moving the king from G8 to H8; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the pawn to E5.

our hero claims the enemy pawn by landing on E5.

Rat's pawn advances from G6 to G5; then our hero advances the pawn from E5 to E6. Rat sets the pawn on G4, watching every square.

Without hurry or fear, our hero places the pawn on E7, and from the dark, Rat pushes the king to G7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G7 to H6. our hero captures the pawn on G4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G5; then with a steady hand, our hero brings the pawn to H3. Rat's king advances from G5 to H4.

Check: our hero tightens the net by bringing the queen to H8.

Rat sets the king on G5, watching every square. our hero gives check with the queen on F6.

From the dark, Rat pushes the king to H5. Mate. our hero's rook on H7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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