Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on D3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A3.
Rat's pawn advances from D7 to D6. our hero advances the rook from A3 to G3, and rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D8, and right after that our hero's rook takes E3, leaving G3 behind.
Rat answers by moving the pawn from E7 to E6; then our hero slides the rook across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the king to E3, and rat's knight advances from E5 to D3. A clean strike: our hero's king topples the knight on D3.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the rook on A4. From the dark, Rat pushes the king to E7.
A clean strike: our hero's rook topples the pawn on A5.
Rat answers by moving the king from E7 to F6, and right after that our hero slides the rook across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E7.
A clean strike: our hero's rook topples the pawn on C6.
Rat's pawn advances from D6 to D5. From C6 to C5, our hero's rook swallows Rat's pawn.
Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes E5, leaving D4 behind.
Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the king to D6.
From F6 to G5, our hero's king swallows Rat's pawn.
Rat's king advances from D6 to E5. our hero advances the rook from C5 to C6, while rat sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to E4.
By taking the pawn on E6, our hero drives Rat into check.
Rat answers by moving the king from E4 to F3, and right after that our hero slides the rook across the board, from E6 to D6. With dungeon cunning, Rat brings the king to E4.
With a steady hand, our hero brings the king to F6, while rat's king advances from E4 to E3. our hero advances the king from F6 to E5, and rat sets the pawn on D3, watching every square.
Without hurry or fear, our hero places the rook on C6. From the dark, Rat pushes the king to E2, and right after that our hero's rook takes C3, leaving C6 behind.
Rat answers by moving the king from E2 to D2; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the king to E1.
From D4 to D3, our hero's king swallows Rat's pawn.
Rat's king advances from E1 to F2. our hero advances the king from D3 to D2, while rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the rook on E3. From the dark, Rat pushes the king to G1; then our hero's king takes E2, leaving D2 behind.
Rat answers by moving the king from G1 to H2, and right after that our hero slides the rook across the board, from E3 to F3. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the king to E3, while rat's king advances from G2 to H1. our hero advances the rook from F3 to G3, and rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to H1, and right after that our hero's rook takes G2, leaving G3 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.