Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From A1 to A3, our hero's rook swallows Rat's pawn.
Rat answers by moving the knight from C6 to D4; then our hero slides the rook across the board, from A3 to D3. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the king to D2, and rat's pawn advances from A5 to A4. our hero advances the king from D2 to C3, while rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to C6.
A clean strike: our hero's king topples the pawn on C5.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the rook across the board, from D3 to D4. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the king to B5, while rat's knight advances from C6 to E7. From B5 to A4, our hero's king swallows Rat's pawn.
Rat sets the knight on G8, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the pawn to C5.
From B5 to C5, our hero's king swallows Rat's pawn.
Rat gives check with the pawn on D6.
A clean strike: our hero's king topples the pawn on D6.
With dungeon cunning, Rat brings the king to E8. From D6 to E6, our hero's king swallows Rat's pawn.
Rat's king advances from E8 to F8. our hero advances the rook from D4 to D7, while rat sets the knight on H6, watching every square.
Without hurry or fear, our hero places the rook on D6. From the dark, Rat pushes the knight to F5; then our hero's rook takes D5, leaving D6 behind.
Rat answers by moving the knight from F5 to D6. From D5 to D6, our hero's rook swallows Rat's knight.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E7, while rat's king advances from G7 to H7.
our hero advances the rook from D6 to F6, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Rat pushes the king to H5. From F6 to G6, our hero's rook swallows Rat's pawn.
Rat answers by moving the king from H5 to H4; then our hero slides the king across the board, from F7 to G7. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the king to H7, and rat's king advances from H5 to H4. Check: our hero tightens the net by bringing the rook to H6.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the king to G4.
From G6, our hero's rook forces Rat to defend.
Rat answers by moving the king from G4 to F5, and right after that our hero slides the king across the board, from G7 to H6. With dungeon cunning, Rat brings the king to F4.
With a steady hand, our hero brings the rook to G5, while rat's king advances from F4 to F3. our hero advances the king from H6 to H5, and rat sets the king on E4, watching every square.
Check: our hero tightens the net by bringing the rook to G4.
From the dark, Rat pushes the king to F5, and right after that our hero's king takes H4, leaving H5 behind. Rat answers by moving the king from F5 to F6.
From F4, our hero's rook forces Rat to defend.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to G4, and rat's king advances from E6 to D5.
our hero gives check with the rook on F5.
Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to B6; then our hero's king takes E4, leaving F4 behind.
Rat answers by moving the king from B6 to A7, and right after that our hero slides the king across the board, from E4 to D5. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the king to D4, while rat's king advances from A6 to A7. our hero advances the rook from F5 to C5, and rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to B6, and right after that our hero's king takes D5, leaving C4 behind.
Rat answers by moving the king from B6 to B7; then our hero slides the rook across the board, from C5 to C6. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the king to C5, and rat's king advances from A8 to B7. our hero advances the king from C5 to D6, while rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the rook on C7. From the dark, Rat pushes the king to A8; then our hero's king takes C6, leaving D6 behind.
Rat answers by moving the king from A8 to B8, and right after that our hero slides the king across the board, from C6 to B6. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the rook to B7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.