Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the rook leaps from C3 to D3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero castles long, opening another wing of battle, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Rat pushes the pawn to D6, while our hero's king takes A2, leaving B1 behind. Rat answers by moving the pawn from G6 to G5.

our hero captures the enemy pawn: the king leaps from A2 to A3.

With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the king to A4, and right after that rat's pawn advances from G4 to G3.

our hero advances the king from A4 to B5; then rat sets the knight on E5, watching every square. our hero claims the enemy pawn by landing on A5.

Rat gives check with the knight on C4.

our hero's king takes B5, leaving A5 behind. Rat's knight reaches A3 and threatens our hero's king.

our hero slides the king across the board, from B5 to A4, and right after that with dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the rook to C1.

Rat gives check with the knight on B2.

our hero advances the king from A4 to B3, and right after that rat sets the knight on D3, watching every square. Without hurry or fear, our hero places the rook on C3.

From the dark, Rat pushes the pawn to E6. our hero claims the enemy knight by landing on D3.

Rat answers by moving the pawn from E6 to E5. our hero captures the enemy pawn: the rook leaps from D3 to G3.

With dungeon cunning, Rat brings the king to D7. our hero gives check with the rook on G7.

Rat's king advances from D7 to C6. our hero advances the king from B3 to C4.

Rat gives check with the pawn on D5.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to D6. our hero gives check with the rook on G6.

Rat answers by moving the king from D6 to E7. From G7, our hero's rook forces Rat to defend.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the rook to G6.

Rat's king advances from D6 to E7. our hero gives check with the rook on G7.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the rook on G5. From the dark, Rat pushes the king to E7.

our hero captures the pawn on E5 and leaves Rat in check.

Rat answers by moving the king from E7 to F7. our hero captures the enemy pawn: the rook leaps from E5 to D5.

With dungeon cunning, Rat brings the king to G6. our hero claims the enemy pawn by landing on C5.

Rat's king advances from G6 to F7. our hero captures the pawn on C7 and leaves Rat in check.

Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D8, and our hero's rook takes C5, leaving C7 behind.

Rat answers by moving the king from D8 to E8, while our hero slides the king across the board, from D4 to E5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the rook to D5; then rat's king advances from F7 to E8. our hero advances the king from E5 to E6, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the rook on D6. From the dark, Rat pushes the king to G8, while our hero's king takes F6, leaving E6 behind.

Rat answers by moving the king from G8 to F8, and our hero slides the rook across the board, from D6 to E6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to E7, and right after that rat's king advances from G8 to G7. our hero advances the rook from E6 to F6; then rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to H7, and our hero's rook takes G6, leaving F6 behind.

Rat answers by moving the king from H7 to H8, while our hero slides the rook across the board, from G6 to G7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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