Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F7.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G3, and right after that our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the knight from B6 to D5. A clean strike: our hero's pawn topples the pawn on G3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F2, and rat's knight advances from D5 to B6.

our hero advances the pawn from F3 to F4, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on F5.

Rat moves the pawn from G6 to F5 and topples our hero's pawn.

our hero's pawn takes G4, leaving G3 behind. Rat advances to G4 and claims our pawn.

our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to A4, while rat's pawn advances from C4 to C3.

our hero advances the pawn from D4 to D5, and rat sets the king on E8, watching every square. A clean strike: our hero's pawn topples the pawn on E6.

From the dark, Rat pushes the king to F8, and right after that our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from F8 to E7; then our hero slides the king across the board, from E3 to F4.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to E4, and rat's king advances from E7 to F6.

From E5, our hero's pawn forces Rat to defend.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the knight from C8 to D6. From E8 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. By taking the pawn on C7, our hero drives Rat into check.

Rat's knight advances from D6 to F7. By taking the knight on F7, our hero drives Rat into check.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on E6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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