Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on H3 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to F1, while rat's pawn advances from C5 to C4.
our hero advances the pawn from G2 to G3, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes D2, leaving E2 behind. Check from Rat: the knight plants itself on F3.
our hero slides the king across the board, from D2 to C3, while with dungeon cunning, Rat brings the king to E6. From C3 to C4, our hero's king swallows Rat's pawn.
Rat's king advances from E6 to F5. our hero advances the king from C4 to B4, while rat sets the king on F6, watching every square.
From B4 to A4, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E5; then our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from E5 to D6.
our hero gives check with the bishop on F4.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to C4, while rat's king advances from D6 to D7.
our hero advances the pawn from A3 to A4. Rat's knight reaches D2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. Rat advances to F4 and claims our bishop.
From D3 to D2, our hero's king swallows Rat's knight.
Rat answers by moving the pawn from C6 to C5; then our hero slides the king across the board, from D2 to E2. Rat's pawn reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to F2, and rat's king advances from D7 to D6. our hero advances the king from F2 to E3, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to F2.
A clean strike: our hero's king topples the pawn on G4.
Rat answers by moving the king from E6 to E5, and right after that our hero slides the king across the board, from G4 to F3. Rat's pawn crowns on F1 and a hostile queen is born.
With a steady hand, our hero brings the king to G4. Rat's queen reaches H3 and threatens our hero's king.
From G4 to H3, our hero's king swallows Rat's queen.
Rat sets the king on D4, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to C3, and right after that our hero's king takes G4, leaving H3 behind.
Rat answers by moving the king from C3 to B4; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to A3.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from A3 to B2. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the pawn on G5, watching every square. From G4 to G5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4. From B8, our hero's queen forces Rat to defend.
Rat answers by moving the king from B2 to C3, and right after that our hero slides the king across the board, from G5 to F4. With dungeon cunning, Rat brings the king to D2.
With a steady hand, our hero brings the king to E4, while rat's pawn advances from C4 to C3. our hero advances the king from E4 to D4, and rat sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the queen on B2. From the dark, Rat pushes the king to E2. By taking the pawn on C2, our hero drives Rat into check.
Rat answers by moving the king from E2 to E1. From C1, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to D5. Rat moves the king from F2 to G3 and topples our hero's pawn.
our hero gives check with the queen on C3.
Rat sets the king on H2, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to H1.
A clean strike: our hero's king topples the pawn on C7.
Rat answers by moving the king from H1 to G1. our hero gives check with the queen on G3.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the king to D6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 19 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.