Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on D5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D3.
Rat moves the pawn from C4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Rat answers by moving the pawn from A5 to A4. From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G3, while rat's pawn advances from C5 to C4.
From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the knight on C5, watching every square; then without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat moves the knight from C5 to E4 and topples our hero's pawn.
our hero slides the king across the board, from F1 to G2, while with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to F4.
Rat moves the knight from D6 to C4 and topples our hero's pawn.
our hero advances the pawn from F4 to F5. Rat advances to F5 and claims our pawn.
Without hurry or fear, our hero places the pawn on H5. Rat gives check with the knight on E3.
our hero's king takes H2, leaving G2 behind. Rat advances to H5 and claims our pawn.
our hero slides the king across the board, from H2 to H1, and with dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to G2, while rat's pawn advances from F5 to F4.
From G3 to F4, our hero's pawn swallows Rat's pawn.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the knight to E7, and right after that our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the knight from E7 to C8; then our hero slides the king across the board, from G3 to F4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to F6, and rat's knight advances from C8 to B6. our hero advances the king from F4 to F5, while rat sets the pawn on G3, watching every square.
Check: our hero tightens the net by bringing the pawn to F7.
From the dark, Rat pushes the king to F8; then our hero's king takes F4, leaving F5 behind. Rat answers by moving the knight from B6 to C4.
From F4 to G3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to H4, while rat's knight advances from C4 to E3.
From H4 to H5, our hero's king swallows Rat's pawn.
Rat moves the king from F8 to F7 and topples our hero's pawn.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the knight to D5, and right after that our hero's king takes F5, leaving G5 behind.
Rat answers by moving the king from F7 to E8; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Rat brings the king to D7.
From E5 to D5, our hero's king swallows Rat's knight.
Rat's king advances from D7 to E7. A clean strike: our hero's king topples the pawn on C5.
Rat sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to C7.
A clean strike: our hero's king topples the pawn on A4.
Rat answers by moving the king from C7 to C6, and right after that our hero slides the king across the board, from A4 to B4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from D7 to C8. our hero advances the pawn from A4 to A5, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to C7, and right after that our hero's king takes B5, leaving B4 behind.
Rat answers by moving the king from C7 to C8; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to B6, and rat's king advances from D7 to E7. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on E6, watching every square. From E8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D5. Check: our hero tightens the net by bringing the queen to D8.
Rat answers by moving the king from D5 to E5, and right after that our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to A5, while rat's king advances from F5 to E6. our hero advances the pawn from A5 to A6, and rat sets the king on E5, watching every square.
our hero gives check with the queen on C7.
From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E6 to D5.
Check: our hero tightens the net by bringing the queen to D8.
With dungeon cunning, Rat brings the king to E5. Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from E5 to F5. From D5, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Rat pushes the king to H6; then our hero's queen takes E4, leaving D5 behind. Rat answers by moving the king from H6 to H5.
From F3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H4. Check: our hero tightens the net by bringing the queen to H8.
Rat's king advances from H4 to G5. our hero gives check with the queen on D5.
Rat sets the king on G4, watching every square. From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G3. Check: our hero tightens the net by bringing the queen to B3.
Rat answers by moving the king from G3 to H2. our hero gives check with the queen on H3.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the king to C5, and rat's king advances from G1 to F2.
Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on E1, watching every square. our hero gives check with the queen on F1.
From the dark, Rat pushes the king to D2; then our hero's king takes C4, leaving C5 behind. Rat answers by moving the king from D2 to E3.
Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the king to B3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 43 s
- Moves
- 129
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 6
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (129 moves) lasted longer than 91% of the games on this floor.