Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on F3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from C5 to C4.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the knight to C5. With a steady hand, our hero brings the pawn to G5. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero advances the pawn from C2 to C3. Check from Rat: the knight plants itself on D3.
From E2 to D3, our hero's pawn swallows Rat's knight.
Rat's pawn crowns on B1 and a hostile queen is born.
our hero's king takes E2, leaving E1 behind. Rat captures the pawn on D3 and puts our hero in check.
our hero slides the king across the board, from E2 to D1. Check from Rat: the queen plants itself on B1.
With a steady hand, our hero brings the king to E2, while rat's queen advances from B1 to B5. our hero advances the pawn from D2 to D3.
Rat captures the pawn on D3 and puts our hero in check.
Without hurry or fear, our hero places the king on D2. Check from Rat: the queen plants itself on B2.
From D2 to D3, our hero's king swallows Rat's pawn.
Rat answers by moving the queen from B2 to F2; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the queen to E1.
With a steady hand, our hero brings the pawn to H4. Check from Rat: the queen plants itself on G3.
our hero advances the king from D3 to E4. Rat gives check with the queen on F3.
From E4 to F3, our hero's king swallows Rat's queen.
From the dark, Rat pushes the pawn to E5; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from E8 to F8.
From H5 to G6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G4, while rat's pawn advances from E5 to E4.
our hero advances the king from G4 to F4, and rat sets the king on F8, watching every square. From G7, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G8. From F4 to E4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G8 to F7; then our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to E5, and rat's king advances from F7 to G8. our hero advances the king from E5 to F6, while rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the pawn to C6.
Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.