Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on A5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, while rat's king advances from E8 to D8.

our hero advances the pawn from F2 to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6. From E2 to F3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G4. Rat moves the pawn from C4 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D3.

Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. Rat moves the pawn from G6 to H5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H5.

Rat answers by moving the king from F8 to G7, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the king to G3, while rat's knight advances from D5 to C3. our hero advances the king from G3 to G4, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on G5. Rat advances to A2 and claims our pawn.

our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F4, and rat's knight advances from A2 to C3.

our hero advances the king from G6 to F6, while rat sets the knight on A2, watching every square. From F6 to E6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the king from H8 to H7, and right after that our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the pawn to F7, while rat's pawn advances from C5 to C4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat sets the knight on A2, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on G8.

Rat answers by moving the king from G6 to H5; then our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the knight to C3.

From D7 to C7, our hero's king swallows Rat's pawn.

Rat's knight reaches B5 and threatens our hero's king.

our hero advances the king from C7 to B6, while rat sets the knight on D4, watching every square. From B6 to A5, our hero's king swallows Rat's pawn.

Rat moves the king from H5 to H6 and topples our hero's pawn.

our hero's queen takes G4, leaving G8 behind. Rat's knight reaches B3 and threatens our hero's king.

our hero slides the king across the board, from A5 to B4, and with dungeon cunning, Rat brings the knight to A5. A clean strike: our hero's king topples the knight on A5.

Rat's king advances from H6 to H7. our hero advances the pawn from C4 to C5, and rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from H7 to H8. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to E6, and rat's king advances from H7 to G7.

From D7, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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