Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on C3.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from F7 to F6, and right after that our hero slides the knight across the board, from G1 to H3.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the king to C3, while rat's king advances from F6 to E6.
our hero advances the king from C3 to B3, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on A4.
From the dark, Rat pushes the king to D4. From A4 to A5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from D4 to C4; then our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the king to B7, and rat's king advances from C4 to C3. A clean strike: our hero's king topples the pawn on C7.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's king topples the pawn on D5.
Rat answers by moving the pawn from G5 to G4, and right after that our hero slides the king across the board, from D5 to E4. Rat moves the pawn from G4 to H3 and topples our hero's knight.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from C3 to B3. our hero advances the king from E4 to D4.
Rat gives check with the pawn on E5.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to E4, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the pawn from H3 to H2; then our hero slides the king across the board, from C5 to D4. Rat's pawn crowns on H1 and a hostile bishop is born.
With a steady hand, our hero brings the king to E3, and rat's pawn advances from C4 to C3. our hero advances the king from E3 to D4, while rat sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the bishop to A8; then our hero's king takes C5, leaving D4 behind.
Rat answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from C5 to B6. With dungeon cunning, Rat brings the king to A3.
With a steady hand, our hero brings the pawn to A7, while rat's bishop advances from A8 to F3. our hero advances the king from B6 to B5, and rat sets the bishop on B7, watching every square.
Without hurry or fear, our hero places the king on C4. Rat's pawn crowns on C1 and a hostile bishop is born.
our hero's king takes C3, leaving C4 behind. Rat answers by moving the king from A3 to A4; then our hero slides the king across the board, from C3 to C2.
With dungeon cunning, Rat brings the bishop to B2. From C2 to B2, our hero's king swallows Rat's bishop.
Rat's king advances from A4 to B4. our hero advances the king from B2 to C2, while rat sets the king on C4, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to C5; then our hero's king takes E2, leaving D1 behind.
Rat answers by moving the king from C5 to B5. From E2 to E3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the bishop to C8. With a steady hand, our hero brings the king to E4, while rat's bishop advances from C8 to H3.
our hero advances the king from E4 to F3, and rat sets the king on A4, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the king to A5. From G3 to H3, our hero's king swallows Rat's bishop.
Rat answers by moving the king from A5 to B4. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C3. From C8, our hero's queen forces Rat to defend.
Rat's king advances from C3 to B2. Check: our hero tightens the net by bringing the queen to B8.
Rat sets the king on A2, watching every square. our hero gives check with the queen on A8.
From the dark, Rat pushes the king to B3. From B8, our hero's queen forces Rat to defend.
Rat answers by moving the king from B3 to A2, and right after that our hero slides the queen across the board, from B8 to B4. With dungeon cunning, Rat brings the king to A1.
With a steady hand, our hero brings the king to G3, while rat's king advances from A1 to A2. From A4, our hero's queen forces Rat to defend.
Rat sets the king on B2, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to C1, and right after that our hero's queen takes B3, leaving A4 behind.
Rat answers by moving the king from C1 to D2. From C3, our hero's queen forces Rat to defend.
Rat advances to C3 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 96
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (96 moves) lasted longer than 79% of the games on this floor.