Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's knight lands on D7 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A3.

Rat answers by moving the pawn from C5 to C4. From A3 to A5, our hero's rook swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the rook to A2, while rat's knight advances from D7 to E5.

our hero advances the rook from A2 to C2. Rat's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to G5. From C2 to C3, our hero's rook swallows Rat's pawn.

Rat gives check with the knight on F4.

our hero slides the king across the board, from E2 to F1, while with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the rook to G3, and rat's pawn advances from E7 to E5.

A clean strike: our hero's rook topples the pawn on G4.

Rat sets the king on F8, watching every square. From G4 to G5, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the knight to E6. A clean strike: our hero's rook topples the pawn on E5.

Rat answers by moving the king from F8 to F7, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the rook to E4, while rat's pawn advances from C7 to C6. our hero advances the knight from F3 to H4, and rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the rook on E8. From the dark, Rat pushes the knight to E6, and right after that our hero's rook takes C8, leaving E8 behind.

Rat answers by moving the knight from E6 to F4. By taking the pawn on C6, our hero drives Rat into check.

With dungeon cunning, Rat brings the knight to E6. From C6 to C5, our hero's rook swallows Rat's pawn.

Rat's king advances from F6 to F7. our hero advances the rook from C5 to E5, while rat sets the knight on F8, watching every square.

Without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the knight to D7; then our hero's rook takes D5, leaving E5 behind.

Rat answers by moving the king from F7 to E8. Check: our hero tightens the net by bringing the knight to D6.

With dungeon cunning, Rat brings the king to E7. our hero gives check with the knight on C8.

Rat's king advances from E7 to D8. our hero advances the knight from C8 to B6, and rat sets the king on E8, watching every square.

A clean strike: our hero's knight topples the knight on D7.

From the dark, Rat pushes the king to F7. our hero gives check with the rook on F5.

Rat answers by moving the king from F7 to E8; then our hero slides the rook across the board, from F5 to D5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the rook to E5, and rat's king advances from F7 to G7. our hero advances the king from F1 to G2, while rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to G7; then our hero's king takes H4, leaving G3 behind.

Rat answers by moving the king from G7 to G8, and right after that our hero slides the king across the board, from H4 to H5. With dungeon cunning, Rat brings the king to H8.

From E8, our hero's rook forces Rat to defend.

Rat's king advances from H8 to H7. Check: our hero tightens the net by bringing the rook to E7.

Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the knight on F6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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