Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's knight captures our hero's rook on G4.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A3.
Rat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the rook on G3. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's rook topples the pawn on G4.
Rat answers by moving the pawn from C5 to C4. From G4 to G5, our hero's rook swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the rook to G4. Rat advances to G4 and claims our rook.
our hero advances the knight from G1 to F3, and rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the knight to E5.
From the dark, Rat pushes the king to E6. From E5 to C4, our hero's knight swallows Rat's pawn.
Rat answers by moving the knight from G4 to F6; then our hero slides the knight across the board, from C4 to B6. With dungeon cunning, Rat brings the knight to D5.
From B6 to D5, our hero's knight swallows Rat's knight.
Rat's pawn advances from C6 to C5. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the knight on E6. Rat moves the king from E5 to E6 and topples our hero's knight.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from E6 to F5, and right after that our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E3, while rat's pawn advances from E7 to E5.
our hero advances the king from E3 to D2, and rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Rat pushes the king to G5. From C3 to C4, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G5 to G6; then our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to H5.
From B4 to A4, our hero's king swallows Rat's pawn.
Rat's king advances from H5 to G4. our hero advances the king from A4 to B5, while rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the pawn to E3; then our hero's king takes D3, leaving C4 behind.
Rat answers by moving the king from G4 to H4. From D3 to E3, our hero's king swallows Rat's pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 8
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.