Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from F5 to G5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the knight across the board, from F3 to G5.
With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the knight leaps from G5 to E6.
Rat's pawn advances from A3 to A2. our hero advances the knight from E6 to F4. On A1, Rat promotes and gains a reinforcing knight.
our hero captures the enemy pawn: the knight leaps from F4 to G6.
From the dark, Rat pushes the knight to B3, while our hero's knight takes E5, leaving G6 behind. Rat answers by moving the knight from B3 to D2.
our hero captures the enemy pawn: the knight leaps from E5 to C6.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to A5. Rat's knight reaches F3 and threatens our hero's king.
our hero advances the king from E1 to E2; then rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the knight on C4.
From the dark, Rat pushes the king to E7, and our hero's knight takes E3, leaving C4 behind. Rat answers by moving the king from E7 to D6, while our hero slides the knight across the board, from E3 to G4.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the knight to H6; then rat's knight advances from D7 to E5.
our hero advances the knight from H6 to G8, and right after that rat sets the king on C6, watching every square. our hero gives check with the knight on E7.
From the dark, Rat pushes the king to D6. From F5, our hero's knight forces Rat to defend.
Rat answers by moving the king from D6 to C6. our hero captures the enemy pawn: the knight leaps from F5 to G3.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the knight to F1, and right after that rat's knight advances from E5 to C4.
our hero advances the king from E2 to D3. Rat gives check with the knight on E5.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to C4, and our hero's knight takes D2, leaving F1 behind.
Rat answers by moving the king from C6 to B5, while our hero slides the knight across the board, from D2 to B1. With dungeon cunning, Rat brings the king to B4.
With a steady hand, our hero brings the king to E4; then rat's knight advances from E5 to D7. our hero advances the king from E4 to F5, and right after that rat sets the knight on G5, watching every square.
our hero captures the enemy knight: the king leaps from F5 to G5.
From the dark, Rat pushes the pawn to C3, while our hero's king takes F4, leaving G5 behind. Rat answers by moving the knight from D7 to F6, and our hero slides the king across the board, from F4 to E3.
Check from Rat: the knight plants itself on D5.
With a steady hand, our hero brings the king to D4, and right after that rat's pawn advances from C7 to C6. our hero advances the king from D4 to E5; then rat sets the king on A4, watching every square.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to B3. our hero captures the enemy pawn: the king leaps from D6 to C6.
Rat answers by moving the king from B3 to B2, while our hero slides the knight across the board, from B1 to D2. With dungeon cunning, Rat brings the king to C1.
With a steady hand, our hero brings the knight to C4; then rat's knight advances from D5 to B6. our hero claims the enemy knight by landing on B6.
Rat sets the king on C2, watching every square. our hero captures the pawn on A3 and leaves Rat in check.
From the dark, Rat pushes the king to D1, while our hero's knight takes B1, leaving A3 behind. Rat answers by moving the king from D1 to C1.
our hero captures the enemy pawn: the knight leaps from B1 to C3.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.