Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on G4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the knight from G1 to E2, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the knight to B8; then our hero's king takes E1, leaving F1 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's knight topples the pawn on G3.

Rat's king advances from D8 to D7. our hero advances the knight from G3 to E4, and rat sets the pawn on E6, watching every square.

By taking the pawn on C5, our hero drives Rat into check.

From the dark, Rat pushes the king to C8. From C5 to E6, our hero's knight swallows Rat's pawn.

Rat answers by moving the knight from B8 to D7; then our hero slides the king across the board, from F1 to E1. With dungeon cunning, Rat brings the pawn to A2.

With a steady hand, our hero brings the knight to D4. Rat's pawn crowns on A1 and a hostile rook is born.

our hero advances the king from E1 to D2, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the knight on C2.

From the dark, Rat pushes the rook to H1; then our hero's knight takes E3, leaving C2 behind. Check from Rat: the knight plants itself on F3.

our hero slides the king across the board, from D2 to D3. Rat gives check with the knight on E1.

With a steady hand, our hero brings the king to E4, while rat's king advances from C8 to D7. our hero advances the knight from E3 to G2, and rat sets the king on C8, watching every square.

A clean strike: our hero's knight topples the knight on E1.

Rat gives check with the rook on H4.

our hero's king takes F3, leaving E4 behind. Rat answers by moving the rook from H4 to G4.

A clean strike: our hero's king topples the rook on G4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the knight to D3, and rat's king advances from C8 to D8.

A clean strike: our hero's knight topples the pawn on C5.

Rat sets the king on C8, watching every square. From C5 to A4, our hero's knight swallows Rat's pawn.

From the dark, Rat pushes the pawn to C6; then our hero's knight takes C5, leaving A4 behind. Rat answers by moving the pawn from G6 to G5.

From G4 to G5, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to F5, while rat's king advances from C7 to C8.

our hero advances the king from F5 to E6, and rat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the knight to A6.

From the dark, Rat pushes the king to B7. our hero gives check with the knight on C5.

Rat answers by moving the king from B7 to B6. From D7, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to D6, and rat's king advances from B5 to C4.

A clean strike: our hero's king topples the pawn on C6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
61
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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