Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on D2 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to D8. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the king to E2, and rat's king advances from D8 to E8. our hero advances the pawn from F2 to F3.
Rat captures the pawn on F3 and puts our hero in check.
From G2 to F3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to F7; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the knight from F7 to G5, and right after that our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to G3, while rat's knight advances from F7 to D6.
our hero advances the king from G3 to G4, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the pawn to C5. From G5 to G6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the pawn to H5. Rat moves the knight from E4 to D2 and topples our hero's pawn.
our hero advances the pawn from H5 to H6, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to D8. Promotion: on H8, our hero turns a pawn into a queen.
Rat answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from G6 to F7. With dungeon cunning, Rat brings the knight to F1.
Check: our hero tightens the net by bringing the queen to E8.
Rat's king advances from D7 to D6. By taking the pawn on E7, our hero drives Rat into check.
Rat sets the king on D5, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Rat pushes the knight to G3, and right after that our hero's king takes F6, leaving F7 behind. Rat answers by moving the king from D5 to E4.
our hero gives check with the queen on E7.
With dungeon cunning, Rat brings the king to D3. From E7 to C5, our hero's queen swallows Rat's pawn.
Rat gives check with the knight on E4.
our hero advances the king from F6 to E7, while rat sets the king on C2, watching every square. Without hurry or fear, our hero places the queen on E5.
From the dark, Rat pushes the knight to D2; then our hero's pawn takes F5, leaving F4 behind. Rat answers by moving the knight from D2 to B3, and right after that our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the pawn to F7, while rat's king advances from D3 to C2.
Promotion: on F8, our hero turns a pawn into a queen.
Rat sets the king on C1, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to D2, and right after that our hero's queen takes G5, leaving E5 behind.
Rat answers by moving the king from C1 to C2; then our hero slides the queen across the board, from F8 to F2. With dungeon cunning, Rat brings the king to B1.
From F2 to D2, our hero's queen swallows Rat's knight.
Rat's king advances from B1 to A1. And it is checkmate: our hero ends the game on G1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.