Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on D2 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the knight to B6; then our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from D1 to E1.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to H5, while rat's king advances from E8 to E7.
our hero advances the pawn from F2 to F4. Rat moves the pawn from G6 to H5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on F5. Rat advances to B2 and claims our pawn.
From F5 to E6, our hero's pawn swallows Rat's pawn.
Rat's pawn crowns on B1 and a hostile queen is born.
our hero slides the king across the board, from E1 to F2. Rat advances to C2 and claims our pawn.
With a steady hand, our hero brings the king to E3. Rat captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's king topples the queen on D2.
Check from Rat: the pawn plants itself on C3.
From D2 to C3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from D8 to E7, and right after that our hero slides the king across the board, from C3 to D4.
Check from Rat: the pawn plants itself on C5.
A clean strike: our hero's king topples the pawn on C5.
Rat's pawn advances from H5 to H4. our hero advances the king from C5 to D4. Rat's pawn reaches C5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C5.
Rat advances to E6 and claims our pawn.
From C5 to B6, our hero's king swallows Rat's knight.
Rat moves the king from E6 to E5 and topples our hero's pawn.
our hero slides the king across the board, from B6 to B7, while with dungeon cunning, Rat brings the king to D4. With a steady hand, our hero brings the king to B8, and rat's king advances from D4 to D5.
our hero advances the king from B8 to C7, while rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on B7.
From the dark, Rat pushes the king to D6; then our hero's king takes C8, leaving B7 behind. Rat answers by moving the pawn from H4 to H3.
From G2 to H3, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from G4 to H3 and topples our hero's pawn.
With a steady hand, our hero brings the king to B7, while rat's king advances from D6 to E7. our hero advances the king from B7 to C8, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to F6, and right after that our hero's king takes C6, leaving B7 behind.
Rat answers by moving the pawn from H3 to H2; then our hero slides the king across the board, from C6 to D5. Rat's pawn crowns on H1 and a hostile queen is born.
With a steady hand, our hero brings the king to D4. Rat gives check with the queen on A1.
our hero advances the king from D4 to E3. Rat advances to A2 and claims our pawn.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the queen to H2; then our hero's king takes C4, leaving D3 behind.
Rat answers by moving the queen from H2 to D6, and right after that our hero slides the king across the board, from C4 to B5. Rat's queen reaches D5 and threatens our hero's king.
With a steady hand, our hero brings the king to B6. Check from Rat: the queen plants itself on C6.
From B6 to C6, our hero's king swallows Rat's queen.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F6, and right after that our hero's king takes D7, leaving D6 behind.
Rat answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from D7 to C6. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to C5. Rat's pawn crowns on A1 and a hostile queen is born.
our hero advances the king from C5 to C4, while rat sets the queen on A3, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the queen to A2; then our hero's king takes C3, leaving D4 behind. Rat answers by moving the king from G5 to G4, and right after that our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to C3, while rat's king advances from F5 to G4.
our hero advances the king from C3 to D3, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the queen to C2, and right after that our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from F5 to E6; then our hero slides the king across the board, from F3 to E3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D4, and rat's king advances from F7 to F6.
our hero advances the king from D4 to E3, while rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on F3.
Rat's queen reaches D1 and threatens our hero's king.
our hero's king takes F2, leaving F3 behind. Rat answers by moving the queen from D1 to D8, and right after that our hero slides the king across the board, from F2 to F3.
Rat gives check with the queen on D3.
With a steady hand, our hero brings the king to F2, while rat's king advances from F5 to E5. our hero advances the king from F2 to E1.
Check from Rat: the queen plants itself on E3.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to D4, and right after that our hero's king takes G2, leaving F1 behind.
Rat's queen reaches E4 and threatens our hero's king.
our hero slides the king across the board, from G2 to G3. Check from Rat: the queen plants itself on G6.
With a steady hand, our hero brings the king to F4, and rat's queen advances from G6 to D3. our hero advances the king from F4 to G5, while rat sets the queen on D1, watching every square.
Without hurry or fear, our hero places the king on F4. Check from Rat: the queen plants itself on D2.
our hero's king takes F3, leaving F4 behind. Rat answers by moving the king from D4 to C4, and right after that our hero slides the king across the board, from F3 to E4.
With dungeon cunning, Rat brings the queen to B2. With a steady hand, our hero brings the king to E3, while rat's queen advances from B2 to F6.
our hero advances the king from E3 to E2. Rat gives check with the queen on E6.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the queen to A6, and right after that our hero's king takes E4, leaving F3 behind.
Rat answers by moving the queen from A6 to B6; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the queen to F2.
With a steady hand, our hero brings the king to E4, and rat's queen advances from F2 to C5. our hero advances the king from E4 to F4, while rat sets the queen on B4, watching every square.
Without hurry or fear, our hero places the king on E4. Rat gives check with the king on B3.
our hero's king takes D3, leaving E4 behind. Rat answers by moving the queen from B4 to E7, and right after that our hero slides the king across the board, from D3 to D4.
With dungeon cunning, Rat brings the queen to B7. With a steady hand, our hero brings the king to E5, while rat's queen advances from B7 to A6.
our hero advances the king from E5 to D5. Rat's queen reaches C6 and threatens our hero's king.
A clean strike: our hero's king topples the queen on C6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 55 s
- Moves
- 153
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 35 / 8
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.