Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from G6 to G5. our hero advances the pawn from E4 to E5, and right after that rat sets the knight on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to A4. our hero claims the enemy knight by landing on C4.
Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from F8 to G7. our hero advances the king from E1 to F1; then rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to G8, and our hero's pawn takes H3, leaving H2 behind.
After toppling the pawn on H3, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on H3.
Check from Rat: the pawn plants itself on G4.
our hero captures the enemy pawn: the king leaps from H3 to G4.
Rat's king advances from G8 to H8. our hero advances the king from G4 to F3, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F8, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to F5, and right after that rat's king advances from G8 to F8. our hero advances the pawn from G3 to G4; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G7. our hero gives check with the pawn on F6.
Rat answers by moving the king from G7 to F8. our hero captures the pawn on E7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from G8 to H7. our hero gives check with the pawn on G6.
Rat sets the king on G7, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to H7.
our hero captures the enemy pawn: the queen leaps from E7 to C5.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero claims the enemy pawn by landing on C6.
Rat's king advances from G7 to F8. our hero captures the enemy pawn: the queen leaps from C6 to C7.
Rat sets the king on E8, watching every square. our hero gives check with the queen on C6.
From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the queen leaps from C6 to A4.
Rat answers by moving the king from D8 to E7. Check: our hero tightens the net by bringing the queen to A7.
With dungeon cunning, Rat brings the king to E8. our hero gives check with the queen on A8.
Rat's king advances from E8 to E7. From A7, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F8, while our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F8.
our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 5 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.