Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
From the dark, Rat pushes the pawn to E4, while our hero's pawn takes D3, leaving D2 behind. Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E7 to E8.
our hero advances the pawn from D3 to D4; then rat sets the knight on F6, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the knight to E4, and our hero's king takes F1, leaving E1 behind. A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from C5 to E6.
our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on C5, watching every square. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
From the dark, Rat pushes the knight to D4, while our hero's king takes F2, leaving F1 behind. Rat answers by moving the king from F8 to E7, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero advances the king from F2 to G3. Rat's knight reaches E2 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to C1, and our hero's pawn takes G5, leaving G4 behind.
Rat gives check with the knight on D3.
our hero slides the king across the board, from F2 to G3, and right after that with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to F4.
Check from Rat: the knight plants itself on G6.
our hero advances the king from F4 to F5. Rat gives check with the knight on H4.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to G6, while our hero's king takes H5, leaving G4 behind.
Rat answers by moving the knight from G6 to F8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the king to H6, and right after that rat's knight advances from D7 to E5. our hero advances the pawn from G6 to G7.
Check from Rat: the knight plants itself on F7.
Without hurry or fear, our hero places the king on G6. Rat gives check with the knight on E5.
our hero's king takes F6, leaving G6 behind. Rat's knight reaches G4 and threatens our hero's king.
our hero slides the king across the board, from F6 to G6. Check from Rat: the knight plants itself on E5.
With a steady hand, our hero brings the king to H6; then rat's knight advances from E5 to D7. our hero advances the pawn from G2 to G4, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to C8, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the knight from C8 to E7, and our hero slides the king across the board, from H6 to G5. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the king to F6, and right after that rat's knight advances from C6 to B8. our hero advances the king from F6 to E6.
A cruel blow: Rat's king captures our hero's pawn on G7.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F8. our hero captures the enemy pawn: the king leaps from D5 to C5.
Check from Rat: the knight plants itself on A6.
our hero slides the king across the board, from C5 to B5. Rat gives check with the pawn on C6.
our hero captures the enemy pawn: the king leaps from B5 to C6.
Rat's king advances from F8 to G8. our hero advances the king from C6 to B5. Check from Rat: the knight plants itself on C7.
our hero captures the enemy pawn: the king leaps from B5 to A4.
From the dark, Rat pushes the knight to B5. our hero claims the enemy knight by landing on B5.
Rat answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G7 to F8. our hero advances the pawn from A5 to A6; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D6, and our hero's king takes B6, leaving B5 behind.
Rat answers by moving the king from D6 to E5. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to E6. our hero gives check with the queen on E8.
Rat's king advances from E6 to F6. From F8, our hero's queen forces Rat to defend.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D4.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from D4 to D3. From G3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D4. Check: our hero tightens the net by bringing the queen to D8.
Rat's king falls on C4 and tears the pawn from our hero.
our hero advances the queen from G3 to F3; then rat sets the king on B4, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to A4, and our hero's pawn takes A3, leaving A2 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 44 s
- Moves
- 117
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.