Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's queen on B4.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from D7 to D6.

our hero advances the king from E1 to F1; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the pawn to C5, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from E7 to F8, while our hero slides the king across the board, from F1 to E1.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from G6 to G5.

our hero advances the pawn from H2 to H3, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to H8, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from D3 to D4.

With dungeon cunning, Rat brings the pawn to G4. our hero claims the enemy pawn by landing on G4.

Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E3 to D4.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to D5.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat answers by moving the king from G8 to G7. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Rat brings the king to H6. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat's king advances from H6 to H7. our hero advances the pawn from C6 to C7, and right after that rat sets the king on G7, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to F6, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F6 to G6.

From E8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from H7 to H8. our hero advances the pawn from C6 to C7; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F8. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from F8 to G7. our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to F4; then rat's king advances from G8 to H8.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on G8, watching every square. our hero gives check with the queen on C8.

From the dark, Rat pushes the king to G7. From D4, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H6, and our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to H5.

With a steady hand, our hero brings the queen to C1. Rat's king falls on G6 and tears the pawn from our hero.

our hero advances the queen from D4 to D8; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the queen on F4.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on G4.

Rat answers by moving the king from G6 to H6. From F6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to F4; then rat's king advances from H7 to G8.

our hero advances the queen from F6 to E7, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the queen on F5.

From the dark, Rat pushes the king to G8. Check: our hero tightens the net by bringing the queen to D8.

Rat answers by moving the king from G8 to G7, and our hero slides the queen across the board, from F5 to E6. With dungeon cunning, Rat brings the king to H7.

From F5, our hero's queen forces Rat to defend.

Rat's king advances from H7 to G7. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on H6, watching every square. our hero gives check with the queen on D6.

From the dark, Rat pushes the king to G7. From D4, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the queen to F8.

With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on G8.

Rat's king advances from G6 to F5. From D3, our hero's queen forces Rat to defend.

Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F6.

our hero gives check with the queen on D6.

Rat answers by moving the king from F6 to F5. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E4. Check: our hero tightens the net by bringing the queen to B4.

Rat's pawn falls on B4 and tears the queen from our hero.

our hero advances the pawn from H5 to H6; then rat sets the king on D4, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to D5. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from D5 to C6. our hero gives check with the queen on A8.

With dungeon cunning, Rat brings the king to C7. From E5, our hero's queen forces Rat to defend.

Rat's king advances from C7 to D7. our hero advances the queen from E5 to F6, and right after that rat sets the king on C7, watching every square.

our hero gives check with the queen on A7.

From the dark, Rat pushes the king to C8, while our hero's queen takes B6, leaving A7 behind. Rat answers by moving the king from C8 to D7.

Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to C8. our hero gives check with the queen on F8.

Rat's king advances from C8 to D7. From B5, our hero's queen forces Rat to defend.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Rat pushes the king to E5, and our hero's queen takes D2, leaving B4 behind. Rat answers by moving the king from E5 to E4, while our hero slides the king across the board, from F1 to E2.

With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the queen to C3.

Rat's king advances from E5 to D5. our hero advances the king from E2 to F3, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to D5, while our hero's queen takes B4, leaving C3 behind.

Rat answers by moving the king from D5 to C6, and our hero slides the king across the board, from F3 to E4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 12 s
Moves
141
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 94% of the games on this floor.

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