Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's queen lands on B1 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3.

Rat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D7. our hero advances the pawn from C2 to C4, while rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on D4. Rat moves the knight from B6 to A4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from E1 to F1. Rat moves the knight from A4 to C5 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to H3, while rat's king advances from D7 to D8. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D3, and right after that our hero's king takes G1, leaving F1 behind.

Rat answers by moving the king from C8 to D8; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to F5, and rat's knight advances from D3 to E1. A clean strike: our hero's pawn topples the pawn on G6.

Rat sets the knight on D3, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to F4.

Promotion: on G8, our hero turns a pawn into a queen.

Check from Rat: the knight plants itself on E2.

our hero slides the king across the board, from G1 to H2, and with dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the queen to G6, while rat's knight advances from C3 to B1.

From G6 to B1, our hero's queen swallows Rat's knight.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the queen on H7. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B8.

Mate. our hero's queen on G8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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