Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its rook from C4 to G4 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the bishop across the board, from A3 to C1.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to D4, while rat's pawn advances from C5 to C4.
From D4 to E5, our hero's pawn swallows Rat's knight.
Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C3, and right after that our hero's bishop takes H6, leaving C1 behind.
Rat answers by moving the king from D5 to D4; then our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Rat brings the king to D5.
From F8 to E7, our hero's bishop swallows Rat's pawn.
Rat moves the king from D5 to E6 and topples our hero's pawn.
our hero advances the bishop from E7 to A3, while rat sets the king on F6, watching every square. Without hurry or fear, our hero places the bishop on C1.
From the dark, Rat pushes the pawn to A4; then our hero's bishop takes F4, leaving C1 behind. Rat answers by moving the king from F6 to F5.
From F4 to C7, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to F1, while rat's pawn advances from C3 to C2.
our hero advances the bishop from C7 to A5. Rat's pawn crowns on C1 and a hostile bishop is born.
Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the pawn to A2, and right after that our hero's bishop takes H8, leaving C3 behind.
Rat answers by moving the bishop from C1 to F4; then our hero slides the bishop across the board, from H8 to B2. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to F3, and rat's king advances from F5 to E6. A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the bishop to H6; then our hero's bishop takes A5, leaving C3 behind.
Rat answers by moving the king from D5 to C4, and right after that our hero slides the bishop across the board, from A5 to B6. With dungeon cunning, Rat brings the bishop to G7.
With a steady hand, our hero brings the bishop to C7. Rat's pawn crowns on A1 and a hostile rook is born.
our hero advances the king from F1 to F2. Rat gives check with the bishop on D4.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the bishop to B2, and right after that our hero's bishop takes D6, leaving C7 behind.
Check from Rat: the rook plants itself on A3.
our hero slides the king across the board, from G3 to H4. Rat gives check with the pawn on G5.
From H4 to G5, our hero's king swallows Rat's pawn.
Rat's rook advances from A3 to H3. our hero advances the bishop from D6 to F4, while rat sets the bishop on C3, watching every square.
Without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the rook to H8.
A clean strike: our hero's bishop topples the pawn on C5.
Rat's bishop reaches D2 and threatens our hero's king.
our hero slides the king across the board, from G5 to G6. Check from Rat: the rook plants itself on H6.
With a steady hand, our hero brings the king to G7, while rat's king advances from C4 to D5. our hero advances the bishop from C5 to F2, and rat sets the rook on C6, watching every square.
Without hurry or fear, our hero places the bishop on G3. Check from Rat: the rook plants itself on C7.
our hero's king takes H8, leaving G7 behind. Rat answers by moving the king from D5 to E6; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the rook to C4. With a steady hand, our hero brings the pawn to G6, and rat's king advances from E6 to D5.
our hero advances the pawn from G6 to G7, while rat sets the bishop on C1, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D4. our hero gives check with the queen on G4.
Rat answers by moving the king from D4 to D3, and right after that our hero slides the bishop across the board, from G3 to E1. Rat gives check with the bishop on B2.
With a steady hand, our hero brings the king to H7. Rat advances to G4 and claims our queen.
our hero advances the king from H7 to H6, and rat sets the bishop on H8, watching every square. Without hurry or fear, our hero places the bishop on F2.
From the dark, Rat pushes the rook to E4, and right after that our hero's bishop takes C5, leaving F2 behind. Rat answers by moving the king from D3 to C3; then our hero slides the bishop across the board, from C5 to A3.
Check from Rat: the rook plants itself on H4.
With a steady hand, our hero brings the king to G6, and rat's rook advances from H4 to C4. our hero advances the king from G6 to G5, while rat sets the rook on C8, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the rook to C7; then our hero's bishop takes F8, leaving A3 behind.
Rat answers by moving the bishop from H8 to D4, and right after that our hero slides the bishop across the board, from F8 to H6. Rat's bishop reaches F6 and threatens our hero's king.
With a steady hand, our hero brings the king to G3. Check from Rat: the bishop plants itself on E5.
our hero advances the king from G3 to H4, and rat sets the rook on H7, watching every square. Without hurry or fear, our hero places the king on H3.
From the dark, Rat pushes the rook to A7, and right after that our hero's bishop takes F8, leaving H6 behind. Rat answers by moving the rook from A7 to A4; then our hero slides the king across the board, from H3 to G2.
With dungeon cunning, Rat brings the rook to A7. With a steady hand, our hero brings the king to F2. Rat's rook reaches F7 and threatens our hero's king.
our hero advances the king from F2 to E2, while rat sets the rook on A7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the rook to A4; then our hero's king takes F3, leaving E3 behind. Rat answers by moving the bishop from E5 to G7.
By taking the bishop on G7, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the bishop to E5. Rat gives check with the rook on A3.
our hero advances the king from F3 to F4. Rat's rook reaches A4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B1, and right after that our hero's king takes F6, leaving F5 behind.
Rat gives check with the rook on A6.
our hero slides the king across the board, from F6 to F7. Rat's rook reaches A7 and threatens our hero's king.
With a steady hand, our hero brings the king to F8, and rat's rook advances from A7 to C7. A clean strike: our hero's bishop topples the rook on C7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 36 s
- Moves
- 139
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 17 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (139 moves) lasted longer than 94% of the games on this floor.