Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to D7 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the pawn to C3; then rat's king advances from E8 to D8. our hero advances the pawn from E2 to E3, and right after that rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D7, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the knight from D7 to B6, and our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the knight to A8.
With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from A8 to B6. our hero advances the pawn from A2 to A3; then rat sets the pawn on C4, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to E8, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the knight from B6 to C8, while our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from E8 to D8.
our hero advances the pawn from E4 to E5, and right after that rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to E8, while our hero's pawn takes H4, leaving H2 behind. Rat's pawn falls on H3 and tears the pawn from our hero.
our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F5, and right after that rat's king advances from E7 to F7.
our hero captures the pawn on G6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on G6.
Without hurry or fear, our hero places the pawn on G5. Rat gives check with the pawn on H2.
our hero captures the enemy pawn: the king leaps from G1 to H2.
Rat answers by moving the king from G6 to F5, while our hero slides the pawn across the board, from G5 to G6. Rat's king falls on G6 and tears the pawn from our hero.
With a steady hand, our hero brings the king to H1; then rat's king advances from G6 to G5. our hero advances the king from H1 to G1, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to F5, while our hero's king takes F2, leaving G2 behind.
Rat answers by moving the king from F5 to E4, and our hero slides the king across the board, from F2 to E2. With dungeon cunning, Rat brings the king to F4.
With a steady hand, our hero brings the king to F2, and right after that rat's knight advances from A7 to C8. our hero advances the king from F2 to E2; then rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to H2, and our hero's king takes E4, leaving E3 behind.
Rat answers by moving the knight from C8 to E7, while our hero slides the king across the board, from E4 to E3. Rat gives check with the knight on F5.
With a steady hand, our hero brings the king to E4; then rat's knight advances from F5 to E7. our hero advances the king from E4 to D4, and right after that rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to G3, while our hero's king takes E3, leaving E4 behind.
Rat answers by moving the king from G3 to G2, and our hero slides the king across the board, from E3 to E2. With dungeon cunning, Rat brings the knight to G6.
With a steady hand, our hero brings the king to E1. Rat's knight falls on E5 and tears the pawn from our hero.
our hero advances the king from E1 to D1; then rat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to F3, and our hero's king takes C2, leaving D2 behind. Rat answers by moving the king from F3 to E2, while our hero slides the king across the board, from C2 to C3.
With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to C2; then rat's knight advances from E5 to F7.
our hero advances the king from C2 to D1, and right after that rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the knight to F7, while our hero's king takes F1, leaving E1 behind. Rat answers by moving the knight from F7 to D8, and our hero slides the king across the board, from F1 to G2.
With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to H3, and right after that rat's pawn advances from E6 to E5.
our hero advances the king from H3 to H2; then rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the king to E2, and our hero's king takes G3, leaving G2 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from G3 to H4.
With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to H5; then rat's knight advances from D8 to E6.
our hero advances the king from H5 to H6, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Rat pushes the king to G4, while our hero's king takes H8, leaving H7 behind. Rat's knight falls on C5 and tears the pawn from our hero.
our hero slides the king across the board, from H8 to G7; then with dungeon cunning, Rat brings the knight to D3. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from G4 to F3.
our hero advances the king from G7 to F8; then rat sets the king on F4, watching every square. Without hurry or fear, our hero places the king on E8.
From the dark, Rat pushes the knight to E5, and our hero's king takes D8, leaving E8 behind. Rat answers by moving the king from F4 to G5.
our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to B8; then rat's king advances from F4 to F3.
our hero advances the king from B8 to A7, and right after that rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the knight to E7, while our hero's king takes C7, leaving B6 behind. Rat answers by moving the king from F3 to F4, and our hero slides the king across the board, from C7 to D7.
With dungeon cunning, Rat brings the knight to D5. our hero claims the enemy pawn by landing on C6.
Rat's knight advances from D5 to C3. our hero advances the king from C6 to B6.
After toppling the pawn on A4, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the knight to B2, and our hero's king takes B4, leaving A5 behind. Rat gives check with the knight on D3.
our hero slides the king across the board, from B4 to C4, and right after that with dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the king to D4; then rat's pawn advances from E3 to E2.
our hero claims the enemy knight by landing on D3.
Rat sets the king on G5, watching every square. our hero captures the enemy pawn: the king leaps from D3 to E2.
From the dark, Rat pushes the king to F5, while our hero's king takes D3, leaving E2 behind. Rat answers by moving the king from F5 to E5, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from D6 to D7.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D6, watching every square. From D7, our hero's queen forces Rat to defend.
Rat's king falls on D7 and tears the queen from our hero.
our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from D7 to C8, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A6; then rat's king advances from C7 to C6.
our hero advances the pawn from A6 to A7, and right after that rat sets the king on B7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on A8.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 12 s
- Moves
- 170
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 24
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (170 moves) lasted longer than 98% of the games on this floor.