Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on E1.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero's pawn takes F4, leaving F2 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the pawn across the board, from C2 to C4, and right after that with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G4.
Rat sets the knight on H5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
On B1, Rat promotes and gains a reinforcing queen.
our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from E8 to D8. our hero captures the enemy knight: the pawn leaps from G4 to H5.
Check from Rat: the queen plants itself on E1.
our hero claims the enemy queen by landing on E1.
Rat's pawn advances from E7 to E6. our hero advances the pawn from E2 to E4; then rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from C8 to D7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the queen to A8; then rat's pawn advances from A4 to A3.
our hero advances the pawn from H5 to H6, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to E7, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from E7 to D6.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from D7 to E6. our hero gives check with the queen on H6.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on G5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 39
- How it ended
- stalemate
- Captures (hero / opponent)
- 4 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.