Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from E5 to E6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F7.

With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat advances to G5 and claims our pawn.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to F7; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to G3, while rat's knight advances from F7 to E5. our hero advances the pawn from D3 to D4, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5. Rat advances to D4 and claims our pawn.

From G3 to G4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from D7 to C5; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the knight to E6.

With a steady hand, our hero brings the pawn to H7, and rat's knight advances from E6 to F8. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the pawn on E5, watching every square. By taking the pawn on E5, our hero drives Rat into check.

From the dark, Rat pushes the knight to E6. By taking the knight on E6, our hero drives Rat into check.

Rat answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the queen to F6.

With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's queen topples the pawn on D4.

Rat's king advances from G8 to F8. our hero advances the pawn from E4 to E5, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to C5. From D4 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G7 to H7; then our hero slides the queen across the board, from C5 to C6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from G7 to H7. our hero advances the pawn from E6 to E7, while rat sets the king on G7, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H7; then our hero's queen takes E6, leaving E8 behind. Rat answers by moving the pawn from A5 to A4.

our hero gives check with the queen on D7.

With dungeon cunning, Rat brings the king to H8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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