Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's knight lands on H2 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's rook takes B1, leaving A1 behind. Rat answers by moving the knight from C6 to E5, while our hero slides the rook across the board, from B1 to B7.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the knight to F3; then rat's knight advances from E5 to G4.

our hero claims the enemy pawn by landing on D7.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the rook on A7. A cruel blow: Rat's knight captures our hero's pawn on H2.

our hero claims the enemy knight by landing on H2.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the rook leaps from A7 to A4.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the rook to C4, and right after that rat's king advances from F5 to E5.

our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on D4, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to E4. our hero captures the enemy pawn: the rook leaps from C6 to G6.

Rat answers by moving the pawn from E7 to E5, while our hero slides the knight across the board, from H2 to F3. With dungeon cunning, Rat brings the king to F5.

our hero gives check with the rook on G5.

Rat's king advances from F5 to F4. From G3, our hero's pawn forces Rat to defend.

Rat sets the king on E4, watching every square. Check: our hero tightens the net by bringing the pawn to D3.

From the dark, Rat pushes the king to D5. our hero captures the pawn on E5 and leaves Rat in check.

Rat answers by moving the king from D5 to C6, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from B6 to A7. our hero advances the pawn from G5 to G6; then rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to A7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from A7 to B7, while our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the rook to E7; then rat's king advances from B8 to A8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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