Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on C7 and defeats Rat's pawn!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D4, and rat sets the pawn on E5, watching every square.

A clean strike: our hero's pawn topples the pawn on E5.

From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to F6, and rat's king advances from C8 to B8.

our hero advances the pawn from F6 to F7, while rat sets the king on B7, watching every square. Promotion: on F8, our hero turns a pawn into a queen.

From the dark, Rat pushes the pawn to D6. A clean strike: our hero's pawn topples the pawn on D6.

Rat answers by moving the pawn from C6 to C5. From D6 to C7, our hero's pawn swallows Rat's pawn.

Rat moves the king from B7 to C7 and topples our hero's pawn.

By taking the pawn on C5, our hero drives Rat into check.

Rat's king advances from C7 to B7. our hero advances the pawn from G2 to G4, and rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from B7 to A8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B8.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from B8 to B7. our hero gives check with the queen on B5.

Rat sets the king on C7, watching every square. From G3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the queen to D3.

Rat answers by moving the king from D8 to C8. our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to B7. From B5, our hero's queen forces Rat to defend.

Rat's king advances from B7 to A8. Check: our hero tightens the net by bringing the queen to E8.

Rat sets the king on B7, watching every square. our hero gives check with the queen on D5.

From the dark, Rat pushes the king to B6. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from B6 to A7; then our hero slides the queen across the board, from D5 to B5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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