Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from D4 to C5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to C5. our hero advances the pawn from F2 to F4, and right after that rat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to G5. our hero claims the enemy knight by landing on C5.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from G4 to G3.

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat sets the pawn on E5, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7.

our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the pawn from E5 to E4. Check: our hero tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the queen leaps from G7 to C3.

Rat's king advances from E6 to D5. our hero advances the pawn from G3 to G4, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F5, while our hero's queen takes G3, leaving C3 behind.

Rat answers by moving the king from F5 to E6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from F6 to E6. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on F6, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to E3. our hero captures the pawn on C6 and leaves Rat in check.

Rat answers by moving the king from F6 to F5. our hero gives check with the pawn on G4.

With dungeon cunning, Rat brings the king to E5. From C7, our hero's queen forces Rat to defend.

Rat's king advances from E5 to F6. our hero advances the pawn from C5 to C6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 33 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

More from floor 1