Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from F6 to F7 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A3.

Rat answers by moving the knight from D7 to F8. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the rook leaps from A5 to C5.

Rat's knight advances from F8 to D7. our hero claims the enemy pawn by landing on C6.

Rat sets the knight on F8, watching every square. our hero captures the enemy pawn: the rook leaps from C6 to C7.

From the dark, Rat pushes the knight to D7. our hero claims the enemy knight by landing on D7.

Rat answers by moving the king from F7 to E6. our hero captures the pawn on E7 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's rook on E7.

With a steady hand, our hero brings the king to F2, and right after that rat's king advances from E7 to F6. our hero advances the king from F2 to E3; then rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to G3, and our hero's king takes E5, leaving E4 behind.

Rat answers by moving the king from G5 to H6, while our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the pawn to G2.

With a steady hand, our hero brings the king to F7. On G1, Rat promotes and gains a reinforcing queen.

our hero advances the king from F7 to F6, and right after that rat sets the queen on C5, watching every square. Without hurry or fear, our hero places the king on E6.

Check from Rat: the queen plants itself on C8.

our hero's king takes D6, leaving E6 behind. Rat answers by moving the queen from C8 to E8, and our hero slides the king across the board, from D6 to C7.

With dungeon cunning, Rat brings the queen to E2. With a steady hand, our hero brings the king to D6, and right after that rat's queen advances from E2 to E8.

our hero advances the king from D6 to D5. Rat gives check with the queen on D7.

Without hurry or fear, our hero places the king on E5. Rat's queen reaches E8 and threatens our hero's king.

our hero's king takes F6, leaving E5 behind. Check from Rat: the queen plants itself on F7.

our hero claims the enemy queen by landing on F7.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to F6; then rat's pawn advances from G5 to G4.

our hero advances the king from F6 to F5, and right after that rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the king to H7. our hero claims the enemy pawn by landing on G3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
51
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

More from floor 1