Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to G8, and our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E5.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat's king advances from F7 to G7. our hero advances the king from D1 to C2, and right after that rat sets the pawn on A4, watching every square.
our hero captures the enemy pawn: the king leaps from C2 to B2.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the knight from D7 to B8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from G8 to H7. our hero advances the pawn from E6 to E7; then rat sets the king on G6, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the knight to D7. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from G6 to G7. our hero captures the knight on D7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the queen leaps from D7 to C7.
Rat's king advances from G8 to F8. our hero claims the enemy pawn by landing on C6.
Rat sets the pawn on G3, watching every square. our hero captures the enemy pawn: the queen leaps from C6 to A4.
From the dark, Rat pushes the king to E7, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from E7 to E8, and our hero slides the king across the board, from B2 to C2.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D3, and right after that rat's king advances from F8 to G7.
our hero advances the pawn from G5 to G6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the queen on E4.
From the dark, Rat pushes the king to G7, and our hero's king takes E3, leaving D3 behind. Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to F8. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from F8 to G7. our hero advances the king from E3 to F3, and right after that rat sets the king on H6, watching every square.
our hero captures the enemy pawn: the king leaps from F3 to G3.
From the dark, Rat pushes the king to H5, while our hero's king takes H3, leaving G3 behind. Rat answers by moving the king from H5 to G5, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to H5. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from H5 to H6. our hero advances the queen from E4 to F5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 31 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.