Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on F8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to C4.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

Rat's pawn advances from E7 to E5. our hero advances the pawn from D2 to D3. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

From the dark, Rat pushes the knight to F8, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the knight from F8 to E6.

our hero captures the enemy pawn: the pawn leaps from D4 to E5.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from F8 to E6.

our hero advances the pawn from F4 to F5. A cruel blow: Rat's pawn captures our hero's pawn on F5.

our hero claims the enemy pawn by landing on F5.

From the dark, Rat pushes the knight to F8, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the knight from F8 to H7, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F7; then rat's pawn advances from C6 to C5.

our hero advances the pawn from E5 to E6, and right after that rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the knight to F8. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from C8 to D7. our hero captures the enemy pawn: the queen leaps from F8 to C5.

With dungeon cunning, Rat brings the pawn to C6. our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from D7 to C7. Check: our hero tightens the net by bringing the queen to D6.

Rat sets the king on C8, watching every square. And it is checkmate: our hero ends the game on C6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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