Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on D5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B8. our hero advances the pawn from A3 to A4; then rat sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the king to F8, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C3; then rat's pawn advances from E7 to E6.
our hero advances the pawn from G3 to G4, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the knight to B6, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from C5 to C4.
our hero advances the king from D1 to C1; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the pawn to C5, and our hero's king takes B1, leaving C2 behind. Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from B1 to C1.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to C2; then rat's king advances from H8 to G8.
our hero advances the pawn from D2 to D3, and right after that rat sets the knight on F6, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the knight to D5. our hero claims the enemy knight by landing on D5.
Rat answers by moving the king from G8 to H8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from G7 to H6.
our hero advances the king from C2 to C1; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to G8, and our hero's king takes C2, leaving C1 behind. Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from F4 to F5.
Rat's pawn falls on F5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
Rat's king advances from H8 to G7. our hero advances the pawn from C6 to C7, and right after that rat sets the king on H8, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the pawn from G5 to G4. our hero captures the enemy pawn: the queen leaps from C5 to A5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from H7 to H6.
our hero advances the pawn from E6 to E7; then rat sets the king on H5, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to H6, and our hero's queen takes E5, leaving E8 behind. Rat answers by moving the king from H6 to H5.
our hero gives check with the pawn on F6.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to F7.
A cruel blow: Rat's king captures our hero's pawn on F7.
our hero advances the pawn from C4 to C5, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to H7, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H7 to G8.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to D8, and right after that rat's king advances from H7 to H6.
From G5, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to G8.
From the dark, Rat pushes the king to H6, and our hero's queen takes F5, leaving E5 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 73% of the games on this floor.