Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from H5 to H4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E4, while rat's knight advances from D7 to E5.

our hero advances the king from E1 to E2, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the king to G7, and right after that our hero's king takes F4, leaving E3 behind. Rat answers by moving the knight from E5 to C4.

A clean strike: our hero's king topples the pawn on G4.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to D3, and rat's knight advances from C4 to B6.

Check: our hero tightens the net by bringing the bishop to H6.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the knight to D7.

A clean strike: our hero's bishop topples the pawn on E7.

Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to C5, while rat's knight advances from B6 to C4.

our hero advances the pawn from A3 to A4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D8.

From the dark, Rat pushes the knight to B2, and right after that our hero's king takes G5, leaving G4 behind. Rat moves the knight from B2 to A4 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on C7.

Rat advances to C5 and claims our pawn.

With a steady hand, our hero brings the pawn to E5, and rat's knight advances from C5 to D3. our hero advances the knight from G1 to F3, while rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the knight on D4. Rat gives check with the knight on E6.

our hero's king takes G4, leaving G5 behind. Rat advances to D4 and claims our knight.

our hero gives check with the pawn on E6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to G5. Rat advances to C2 and claims our pawn.

From G5 to G6, our hero's king swallows Rat's pawn.

Rat sets the knight on E1, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to F3, and right after that our hero's pawn takes H4, leaving H2 behind.

Rat captures the pawn on H4 and puts our hero in check.

our hero slides the king across the board, from G6 to H5, while with dungeon cunning, Rat brings the pawn to C5. From H5 to H4, our hero's king swallows Rat's knight.

Rat's pawn advances from A5 to A4. our hero advances the king from H4 to G5, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to F8.

our hero gives check with the pawn on E7.

Rat answers by moving the king from F8 to E8, and right after that our hero slides the king across the board, from F6 to E6. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, our hero brings the pawn to G5, while rat's pawn advances from A4 to A3. our hero advances the pawn from G5 to G6, and rat sets the pawn on C2, watching every square.

Without hurry or fear, our hero places the pawn on G7. Rat's pawn crowns on C1 and a hostile knight is born.

our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
9 / 7
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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