Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's knight captures our hero's queen on B8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes D4, leaving D2 behind. Rat advances to B2 and claims our pawn.
our hero slides the pawn across the board, from C2 to C3. Rat's pawn crowns on B1 and a hostile rook is born.
With a steady hand, our hero brings the king to E2, while rat's knight advances from E5 to D7. our hero advances the pawn from A2 to A4.
Rat gives check with the rook on B2.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the rook to B4. From C3 to B4, our hero's pawn swallows Rat's rook.
Rat answers by moving the pawn from E7 to E5. A clean strike: our hero's pawn topples the pawn on A5.
Rat advances to F4 and claims our pawn.
With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E8; then our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the knight from D7 to B6. From A5 to B6, our hero's pawn swallows Rat's knight.
Rat moves the pawn from C7 to B6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C4 to C3. our hero advances the pawn from D4 to D5, and rat sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the king on G2. Rat advances to D5 and claims our pawn.
our hero's pawn takes E7, leaving E6 behind. Rat's pawn crowns on C1 and a hostile knight is born.
our hero slides the pawn across the board, from H4 to H5. Rat's pawn reaches F3 and threatens our hero's king.
From G2 to F3, our hero's king swallows Rat's pawn.
Rat's knight advances from C1 to B3. our hero advances the pawn from A4 to A5. Rat gives check with the knight on D4.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the knight to C6.
A clean strike: our hero's pawn topples the pawn on B6.
Rat advances to H5 and claims our pawn.
our hero slides the pawn across the board, from B6 to B7. Rat moves the king from E8 to E7 and topples our hero's pawn.
Promotion: on B8, our hero turns a pawn into a queen.
Rat advances to B8 and claims our queen.
our hero advances the king from G2 to F2, and rat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Rat pushes the pawn to D4, and right after that our hero's king takes F1, leaving G1 behind. Rat answers by moving the knight from B8 to C6; then our hero slides the king across the board, from F1 to G2.
With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the king to F2, and rat's king advances from F6 to E6.
our hero advances the king from F2 to E1, while rat sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the king to F6; then our hero's king takes E1, leaving F2 behind. Rat answers by moving the king from F6 to G5, and right after that our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the pawn to H4. A clean strike: our hero's king topples the pawn on D3.
Rat's king advances from G5 to F5. our hero advances the king from D3 to E2, and rat sets the knight on B7, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to D6, and right after that our hero's king takes G2, leaving F2 behind.
Rat answers by moving the knight from D6 to C8; then our hero slides the king across the board, from G2 to H3. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to H2, and rat's king advances from G5 to F5. our hero advances the king from H2 to H3, while rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the king to H5; then our hero's king takes F3, leaving G2 behind.
Rat answers by moving the knight from C8 to D6, and right after that our hero slides the king across the board, from F3 to F4. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the king to E5. Rat gives check with the knight on F7.
our hero advances the king from E5 to E6. Rat's knight reaches D8 and threatens our hero's king.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the knight to B7, and right after that our hero's king takes C7, leaving D7 behind.
Rat answers by moving the knight from B7 to D8. A clean strike: our hero's king topples the knight on D8.
With dungeon cunning, Rat brings the pawn to H3. With a steady hand, our hero brings the king to E7, and rat's king advances from H6 to H7.
our hero advances the king from E7 to F7, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to H7; then our hero's king takes G5, leaving F6 behind. Rat answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from G5 to G4.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's king topples the pawn on H3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 109
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 17 / 16
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.