Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from C7 to D6 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat answers by moving the knight from D7 to E5. A clean strike: our hero's bishop topples the pawn on C5.
With dungeon cunning, Rat brings the pawn to G5. From C5 to E7, our hero's bishop swallows Rat's pawn.
Check from Rat: the knight plants itself on D3.
our hero advances the king from E1 to D2, while rat sets the knight on B4, watching every square. From E7 to B4, our hero's bishop swallows Rat's knight.
Rat moves the pawn from A5 to B4 and topples our hero's bishop.
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from D2 to E2.
With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to F2, while rat's king advances from E8 to F7.
our hero advances the king from F2 to E3, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to H8, and right after that our hero's king takes F5, leaving E4 behind. Rat answers by moving the king from H8 to G8.
A clean strike: our hero's king topples the pawn on G5.
With dungeon cunning, Rat brings the pawn to B3. From G5 to G4, our hero's king swallows Rat's pawn.
Rat's king advances from G8 to G7. our hero advances the king from G4 to F3, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C4; then our hero's king takes D1, leaving E2 behind.
Rat answers by moving the king from F6 to E7, and right after that our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to B2, while rat's king advances from D7 to C7. our hero advances the king from B2 to A3, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the pawn to B2, and right after that our hero's king takes A3, leaving A4 behind.
Rat's pawn crowns on B1 and a hostile rook is born.
our hero slides the king across the board, from A3 to A2, while with dungeon cunning, Rat brings the rook to D1. With a steady hand, our hero brings the king to B2, and rat's king advances from C7 to B7.
our hero advances the king from B2 to C3, while rat sets the rook on G1, watching every square. From C3 to C4, our hero's king swallows Rat's pawn.
Rat gives check with the rook on C1.
our hero's king takes D5, leaving C4 behind. Rat answers by moving the rook from C1 to C3, and right after that our hero slides the king across the board, from D5 to E4.
With dungeon cunning, Rat brings the rook to C1. With a steady hand, our hero brings the king to D5, while rat's pawn advances from C5 to C4.
our hero advances the king from D5 to C5, and rat sets the rook on C2, watching every square. Without hurry or fear, our hero places the king on B4.
Check from Rat: the rook plants itself on B2.
From B4 to C4, our hero's king swallows Rat's pawn.
Rat answers by moving the rook from B2 to B6; then our hero slides the king across the board, from C4 to D5. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the pawn to G4, and rat's rook advances from B6 to B1. our hero advances the pawn from G4 to G5.
Rat gives check with the rook on D1.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to D8; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the rook from D1 to G1, and right after that our hero slides the pawn across the board, from G6 to G7. Rat gives check with the rook on G5.
With a steady hand, our hero brings the king to F4, while rat's king advances from D8 to D7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the rook on D5, watching every square. From G4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C7, and right after that our hero's queen takes E6, leaving G4 behind. Rat's rook reaches D4 and threatens our hero's king.
our hero slides the king across the board, from F4 to F5, while with dungeon cunning, Rat brings the rook to D8. With a steady hand, our hero brings the queen to A6, and rat's rook advances from D8 to D6.
By taking the rook on D6, our hero drives Rat into check.
Rat advances to D6 and claims our queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 88
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (88 moves) lasted longer than 74% of the games on this floor.