Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its pawn from G4 to F3 and topples our hero's knight!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the knight to D2, while rat's pawn advances from E7 to E5.
our hero advances the pawn from G3 to G4, and rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to D8. From D2 to C4, our hero's knight swallows Rat's pawn.
Rat answers by moving the king from D8 to E7. A clean strike: our hero's knight topples the pawn on A3.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the knight to C4, and rat's pawn advances from A5 to A4.
A clean strike: our hero's knight topples the pawn on E5.
Rat sets the king on G7, watching every square. From E5 to D7, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the king to H8; then our hero's knight takes C5, leaving D7 behind. Rat answers by moving the king from H8 to H7.
From C5 to A4, our hero's knight swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the knight to C5, while rat's king advances from H8 to G7.
Check: our hero tightens the net by bringing the knight to E6.
Rat sets the king on H7, watching every square. A clean strike: our hero's knight topples the pawn on C7.
From the dark, Rat pushes the king to G8, and right after that our hero's knight takes E6, leaving C7 behind. Rat answers by moving the pawn from C6 to C5.
A clean strike: our hero's knight topples the pawn on C5.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the knight on E6.
Rat's king advances from F8 to E8. From G7, our hero's knight forces Rat to defend.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the king to E8.
our hero gives check with the knight on D6.
Rat answers by moving the king from E8 to D8, and right after that our hero slides the knight across the board, from D6 to E4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the knight to F6, while rat's king advances from E7 to E6. our hero advances the knight from F6 to E4, and rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the knight on F6. From the dark, Rat pushes the king to F4, and right after that our hero's knight takes E4, leaving F6 behind.
Rat answers by moving the king from F4 to G4. our hero gives check with the knight on F6.
Rat advances to G5 and claims our pawn.
From E4, our hero's knight forces Rat to defend.
Rat's king advances from G5 to G4. our hero advances the knight from E4 to D2, while rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to E4; then our hero's knight takes G1, leaving F3 behind.
Rat answers by moving the king from E4 to F4, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to G3.
With a steady hand, our hero brings the knight to F3, while rat's king advances from G3 to H3. From G5, our hero's knight forces Rat to defend.
Rat sets the king on G4, watching every square; then without hurry or fear, our hero places the knight on F7. From the dark, Rat pushes the king to F4, and right after that our hero's knight takes E5, leaving F7 behind.
Rat answers by moving the pawn from G6 to G5. From G6, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to F5. Check: our hero tightens the net by bringing the knight to H4.
Rat's king advances from F5 to E4. our hero advances the knight from H4 to F5, while rat sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the knight on D4. From the dark, Rat pushes the king to F4; then our hero's knight takes F5, leaving D4 behind.
Rat answers by moving the king from F4 to E4. our hero gives check with the knight on D6.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the knight to F5, while rat's king advances from E5 to F6.
our hero advances the knight from F5 to H4, and rat sets the king on E5, watching every square. our hero gives check with the knight on F3.
From the dark, Rat pushes the king to E6, and right after that our hero's king takes F2, leaving E2 behind. Rat moves the pawn from G4 to F3 and topples our hero's knight.
A clean strike: our hero's king topples the pawn on F3.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 93
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 8 / 4
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.