Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its pawn from G5 to F4 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on E5, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, while our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from D7 to D5. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

With dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on C6.

Rat's pawn advances from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F7, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E6 to F7.

our hero advances the pawn from H2 to H3, and right after that rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to H7, while our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from H7 to H8.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from G7 to H7.

From E7, our hero's queen forces Rat to defend.

Rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to H6, and our hero's queen takes G3, leaving C7 behind. Rat answers by moving the king from H6 to H7, while our hero slides the queen across the board, from G3 to F4.

Rat's pawn falls on F4 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to C7; then rat's king advances from H7 to G7. our hero's pawn crowns on C8 and becomes a queen.

Rat sets the pawn on F3, watching every square, and without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to H8.

our hero claims the enemy pawn by landing on F3.

Rat answers by moving the king from H8 to H7, and our hero slides the queen across the board, from F3 to C3. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the queen to C4, and right after that rat's king advances from G6 to G7. our hero captures the enemy pawn: the queen leaps from C4 to A4.

Rat sets the king on H8, watching every square. our hero gives check with the queen on A8.

From the dark, Rat pushes the king to G7, and our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C6; then rat's king advances from G7 to F6.

our hero advances the bishop from C1 to E3, and right after that rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to D6, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from D6 to E5.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to H8, and right after that rat's king advances from D6 to E7.

our hero advances the pawn from H5 to H6; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to E7, and our hero's queen takes G8, leaving H8 behind. Rat answers by moving the king from E7 to D7.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. From D8, our hero's queen forces Rat to defend.

Rat's king advances from E7 to E6. Check: our hero tightens the net by bringing the queen to H6.

Rat sets the king on F7, watching every square. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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