Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on B6.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to E3, and right after that rat's king advances from E8 to D7. our hero advances the pawn from F2 to F3; then rat sets the pawn on G3, watching every square.
our hero claims the enemy pawn by landing on G3.
From the dark, Rat pushes the king to D6, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from D6 to D5.
Check: our hero tightens the net by bringing the pawn to C4.
Rat's king falls on C4 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E2; then rat's pawn advances from A5 to A4. From D3, our hero's pawn forces Rat to defend.
Rat sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to G6, while our hero's pawn takes E5, leaving E4 behind.
Check from Rat: the knight plants itself on F4.
our hero slides the king across the board, from E2 to D2; then with dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from E6 to F4.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat sets the king on C4, watching every square, while without hurry or fear, our hero places the pawn on E6. Rat's knight falls on E6 and tears the pawn from our hero.
our hero's pawn takes F4, leaving F3 behind. A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Rat brings the king to D5. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
Rat's king advances from D5 to D4. our hero advances the pawn from G4 to G5, and right after that rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to G7, while our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the knight from G7 to E6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E4.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E4 to D4. our hero captures the enemy knight: the queen leaps from G8 to E6.
A cruel blow: Rat's king captures our hero's pawn on C5.
our hero captures the pawn on E7 and leaves Rat in check.
From the dark, Rat pushes the king to B5. our hero captures the enemy pawn: the queen leaps from E7 to C7.
Rat answers by moving the king from B5 to A6. our hero captures the pawn on C6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to A5. Check: our hero tightens the net by bringing the queen to B6.
A cruel blow: Rat's king captures our hero's queen on B6.
our hero advances the pawn from F5 to F6, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on F7.
From the dark, Rat pushes the king to B7. our hero's pawn crowns on F8 and becomes a queen.
Rat answers by moving the king from B7 to C6, and our hero slides the queen across the board, from F8 to E7. With dungeon cunning, Rat brings the king to B5.
From C5, our hero's queen forces Rat to defend.
Rat's king falls on C5 and tears the queen from our hero.
our hero advances the king from D2 to D3; then rat sets the king on B5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to A6, and our hero's king takes C5, leaving D4 behind. Rat answers by moving the king from A6 to B7, while our hero slides the king across the board, from C5 to D6.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to C6; then rat's king advances from A6 to A5.
our hero advances the king from C6 to C5, and right after that rat sets the king on A6, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Rat pushes the king to A7, while our hero's king takes C7, leaving C6 behind. Rat answers by moving the king from A7 to A8, and our hero slides the king across the board, from C7 to B6.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the king to A6, and right after that rat's king advances from B8 to C7.
our hero advances the king from A6 to A5; then rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Rat pushes the king to C7, and our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from C7 to C6, while our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A5; then rat's king advances from C7 to D6.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to B7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from B7 to C7, and our hero slides the queen across the board, from A8 to F8. With dungeon cunning, Rat brings the king to B6.
our hero gives check with the queen on F6.
Rat's king advances from B6 to A7. From F7, our hero's queen forces Rat to defend.
Rat sets the king on A8, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to B8, and our hero's king takes B6, leaving B5 behind.
Rat answers by moving the king from B8 to C8, while our hero slides the king across the board, from B6 to C6. With dungeon cunning, Rat brings the king to B8.
Check: our hero tightens the net by bringing the queen to F8.
Rat's king advances from B8 to A7. our hero advances the king from C6 to B5, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to A7, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from A7 to B7. our hero gives check with the queen on E7.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from A8 to B8.
Check: our hero tightens the net by bringing the queen to D8.
Rat sets the king on A7, watching every square. our hero gives check with the queen on B6.
From the dark, Rat pushes the king to A8, and our hero's king takes C6, leaving B5 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 19 s
- Moves
- 131
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 22
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (131 moves) lasted longer than 92% of the games on this floor.