Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to D1 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to D3, while rat's knight advances from D7 to E5.

our hero advances the pawn from G3 to G4. Rat captures the pawn on D3 and puts our hero in check.

Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to F8. our hero gives check with the bishop on H6.

Rat answers by moving the king from F8 to F7; then our hero slides the bishop across the board, from H6 to F4. With dungeon cunning, Rat brings the pawn to G5.

From F4 to G5, our hero's bishop swallows Rat's pawn.

Rat's king advances from F7 to F8. our hero advances the bishop from G5 to H4, while rat sets the knight on B2, watching every square.

Without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the knight to D1; then our hero's king takes E1, leaving F1 behind.

Rat answers by moving the king from F8 to G7. From E1 to D1, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to H8. A clean strike: our hero's bishop topples the pawn on E7.

Rat's pawn advances from C5 to C4. our hero advances the bishop from E7 to B4, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's bishop topples the pawn on C3.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the pawn on G7.

Rat's king advances from F8 to E7. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to C8; then our hero's bishop takes E5, leaving C3 behind. Rat answers by moving the king from C8 to B8.

By taking the pawn on C7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to A8. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from A8 to A7. our hero gives check with the bishop on D4.

Rat sets the pawn on C5, watching every square. Mate. our hero's bishop on C5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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