Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to F4. Rat moves the pawn from A3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Rat sets the knight on E7, watching every square, and right after that without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the knight to D5; then our hero's pawn takes D4, leaving D2 behind.
Rat advances to C3 and claims our pawn.
our hero slides the pawn across the board, from D4 to D5, and with dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from C7 to C5.
From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat moves the knight from B5 to A3 and topples our hero's bishop.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to E7. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from A5 to A4; then our hero slides the queen across the board, from C8 to A8. Check from Rat: the knight plants itself on C2.
With a steady hand, our hero brings the king to D1. Rat gives check with the knight on E3.
our hero advances the king from D1 to E1, while rat sets the knight on F1, watching every square. From E1 to F1, our hero's king swallows Rat's knight.
From the dark, Rat pushes the king to F6. A clean strike: our hero's queen topples the pawn on E4.
Rat answers by moving the king from F6 to G7. From E4 to C4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to D6. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from G7 to G8. our hero advances the queen from A4 to A6, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Rat brings the pawn to D5. From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat's king advances from G8 to F7. our hero gives check with the pawn on G6.
Rat sets the king on G7, watching every square. From F6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to G5.
Rat advances to G6 and claims our pawn.
our hero slides the pawn across the board, from D5 to D6, and with dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to D7, while rat's king advances from H5 to H4.
Promotion: on D8, our hero turns a pawn into a queen.
Rat sets the king on H3, watching every square. our hero gives check with the queen on D3.
From the dark, Rat pushes the king to H4, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H4 to H5; then our hero slides the queen across the board, from D8 to D6.
With dungeon cunning, Rat brings the king to G5. our hero gives check with the queen on E5.
Rat's king advances from G5 to H6. our hero advances the pawn from G6 to G7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 59 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.