Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's king advances from E8 to F8. our hero advances the pawn from C2 to C4, and right after that rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to A4, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Rat's king advances from G8 to H7. our hero captures the pawn on G6 and leaves Rat in check.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G7, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the knight from A4 to C3, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to A4.
With a steady hand, our hero brings the king to F2. A cruel blow: Rat's king captures our hero's pawn on G6.
our hero advances the king from F2 to F3, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to B2, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the knight from B2 to D3.
our hero captures the enemy pawn: the pawn leaps from D4 to E5.
With dungeon cunning, Rat brings the knight to B2. With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from G6 to H7.
our hero gives check with the pawn on G6.
A cruel blow: Rat's king captures our hero's pawn on G6.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G7, and our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from G7 to F7. our hero's pawn crowns on E8 and becomes a queen.
Rat's king falls on E8 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to E6; then rat's pawn advances from A5 to A4. our hero advances the pawn from G4 to G5, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6, while our hero's king takes G4, leaving F3 behind.
Rat answers by moving the knight from B2 to D3, and our hero slides the pawn across the board, from G6 to G7. Rat's knight reaches E5 and threatens our hero's king.
With a steady hand, our hero brings the king to F4. Check from Rat: the knight plants itself on G6.
our hero advances the king from F4 to E4; then rat sets the knight on E7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the knight to G6, and our hero's queen takes E8, leaving G8 behind. Rat answers by moving the knight from G6 to E7.
our hero captures the knight on E7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to E8.
Rat's king advances from G6 to H7. our hero advances the pawn from E6 to E7, and right after that rat sets the king on G7, watching every square.
our hero captures the enemy pawn: the queen leaps from E8 to C6.
From the dark, Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from H7 to G7. our hero captures the enemy pawn: the queen leaps from C6 to A4.
With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on C6.
Rat's king advances from G7 to H7. our hero advances the pawn from A3 to A4; then rat sets the king on G7, watching every square.
our hero gives check with the queen on E7.
From the dark, Rat pushes the king to H8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 52 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.