Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H4, leaving H2 behind. Rat moves the pawn from G4 to H3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to C4, and rat's knight advances from F6 to D7.

our hero advances the pawn from A3 to A4, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to E7; then our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from E6 to E5.

From F4 to E5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to E6.

Rat advances to E6 and claims our pawn.

our hero advances the king from E1 to E2, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from D3 to D4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E5, and rat's king advances from E6 to D7.

A clean strike: our hero's pawn topples the knight on F6.

Rat sets the king on E6, watching every square. our hero gives check with the pawn on D5.

Rat moves the pawn from C6 to D5 and topples our hero's pawn.

our hero's pawn takes F7, leaving F6 behind. Rat advances to C4 and claims our pawn.

Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the king to D2. Check from Rat: the pawn plants itself on C3.

From D2 to C3, our hero's king swallows Rat's pawn.

Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E6, and right after that our hero's king takes C4, leaving C3 behind.

Rat answers by moving the pawn from G5 to G4. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from D7 to C8. A clean strike: our hero's king topples the pawn on C5.

Rat sets the king on B8, watching every square. From C5 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to C8; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from C8 to D8.

our hero gives check with the queen on D5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from E8 to E7.

Check: our hero tightens the net by bringing the queen to E5.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to G8.

From B6 to A5, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G8 to F8; then our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to A5, and rat's king advances from G8 to F8. From F6, our hero's queen forces Rat to defend.

Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the pawn on A6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 29 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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